1 free read left. Create a free account for unlimited reading + AI research.
Create free accountWhitepaper
DiGRA
The paper examines whether playing a commercial role-playing game can engage the thinking skills that formal classrooms prize.
This paper argues that recreational video games carry informal educational value, examining whether playing a commercial role-playing game can engage the thinking skills and strategies that formal classrooms prize. Drawing on information processing theory and the mediating processes paradigm, the study investigates how competent players reason during play, positioning gaming as a legitimate site of cognitive activity rather than merely a leisure distraction. The research addresses a noted gap in the literature, where empirical work on recreational games and cognition has been scarce.
The central investigation followed five 13-year-old players of Final Fantasy IX using stimulated recall interviews. Across their sessions, the players produced 600 instances of thinking skills, with predicting, evaluating, and justifying appearing most frequently, and 155 instances of strategy use, led by exploration and trial-and-error. All five participants employed higher-order reasoning. Notably, informal cognitive performance frequently diverged from teacher-assigned ability ratings; a student rated average outperformed a peer rated very high, a result the authors use to question how academic ability is conventionally measured.
The authors conclude that recreational games offer beneficial informal educational experiences, with particular value for students of average to very low formal ability, and that stimulated recall is a workable method for game research. They recommend replication across age groups, genders, multiplayer settings, and genres, along with closer integration of certain games into classroom practice. Several interpretive claims, including links between anxiety, metacognition, and reflection, remain speculative. Given the small, qualitative sample, the findings are explicitly limited and should not be generalized beyond this study.
Niko Partners · 2026