Fears to Fathom: Scratch Creek
GameBy Rayll Studios
2 documents in the library are about Fears to Fathom: Scratch Creek, from writers such as GameDiscoverCo and Game Discovery Now. Each has a summary and key insights with the page they come from.
- How has Fears to Fathom: Scratch Creek sold on Steam since launch?
- How many players does Fears to Fathom: Scratch Creek have, and how is that changing?
- What do industry reports say about Fears to Fathom: Scratch Creek's performance?
- Which games compete with Fears to Fathom: Scratch Creek, and how do they compare?
Connections
The documents about Fears to Fathom: Scratch Creek on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.
On Steam
Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.
- Revenue to date
- $2.0M
- Units sold
- 326K
- Last 12 months
- $1.9M
- 312K units
- Price
- $7.99
- Positive reviews
- 76%
- of 8,583 reviews
- Followers
- 17K
- Average playtime
- 3 h
On Steam since Jun 10, 2026 · Developer Rayll StudiosSteam store page
Documents about Fears to Fathom: Scratch Creek
'Advance Access' games - why should you pay more?
Publishers are increasingly monetizing early entry to highly anticipated titles through formal advance access programs, typically charging a premium of ten to fifteen dollars.
- GDC 2027 has restructured its format to a Monday–Friday schedule, moving the festival hall to Tuesday–Thursday and introducing a new Business Hall at Moscone West to centralize networking and mitigate the logistical challenges of the San Francisco venue.
- Advance Access for games like 'Mortal Shell II'—which achieved 23,000 concurrent users—is increasingly being monetized through premium editions that charge a $10–$15 surcharge for early play, effectively creating a market for artificial scarcity and FOMO.
- PlayStation has begun de-listing publishers associated with 'shovelware' or low-effort games designed primarily for easy Platinum trophy farming, though the platform's enforcement remains inconsistent and subject to reversal.
What Twitch Data Adds to Our View of Game Discovery
The integration of Twitch streaming data into game discovery analysis provides a more nuanced understanding of how titles gain visibility and sustain interest.
- GameDiscoverCo is now integrating over 10 years of Twitch data, including daily hours watched, number of channels, and top streamers for tens of thousands of games, into its analysis.
- Twitch's acquisition of IGDB in 2019 and the requirement for streamers to select a game ensures accurate metadata, making Twitch data reliable for even smaller games, unlike other platforms.
- While games like Path of Exile 2 demonstrate 'Games as a Service' (GaaS) stickiness on Twitch with sustained viewership and sales boosts from updates, this is an exception, with most games like Manor Lords seeing a large initial spike followed by a significant drop-off.
Companies behind it
As the documents state it.