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Dwarf Fortress

GameBy Bay 12 Games

Documents about Dwarf Fortress

Cover of Best Practices for Procedural Narrative Generation
26 min
Game Developers Conference26 min

Best Practices for Procedural Narrative Generation

Procedural narrative generation serves as a bridge between structured, authored storytelling and emergent, simulation-based gameplay.

  • Procedural narrative generation bridges the gap between authored storytelling and emergent gameplay by using logical modeling to represent characters, relationships, and world states as formal data.
  • The simulation-centric approach, exemplified by Dwarf Fortress, prioritizes spontaneity by defining character personalities and interaction rules that drive behavior within a simulated environment.
  • The plot-centric approach, utilized in games like Façade, employs a story mediator to monitor player actions and enforce specific narrative beats to maintain a designer's intended dramatic structure.
Game Developers ConferenceMay 2017
Cover of Made Out Of Meat: Health Systems In Video Games
32 min
Game Developers Conference32 min

Made Out Of Meat: Health Systems In Video Games

Video games frequently rely on abstract hit-point systems that reduce characters to indestructible vessels, effectively ignoring the nuances of human fragility.

  • Game health systems can be categorized into three tiers: abstraction (a single HP bar), simplification (tracking damage to specific body parts, as seen in the roguelike 'Ivan'), and simulation (integrating physical damage into the laws of the game world).
  • Moving beyond basic HP bars to limb-based damage systems introduces meaningful, lasting consequences that force players to adapt their playstyle, such as losing an arm to prevent off-hand equipment usage or losing legs to alter movement mechanics.
  • The human physical experience is defined by the interplay of fragility, resilience, and the ability to adapt; games that incorporate these elements create more compelling challenges than those relying on 'Superman-style' invulnerability.
Game Developers ConferenceOct 2016