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Compass Point: West

Game

3 documents in the library are about Compass Point: West, from writers such as PocketGamer.biz. Each has a summary and key insights with the page they come from.

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3
newest 11 Nov 2026

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Documents about Compass Point: West

Cover of Superstar Session: Scaling Joy – Crafting Games for Everyone In The Room - Saara Bergström.
21 min
PocketGamer.biz21 min

Superstar Session: Scaling Joy – Crafting Games for Everyone In The Room - Saara Bergström.

Saara Bergström, Managing Director of Next Games, presents the studio's journey from a free-to-play mobile developer into a first-party studio within Netflix.

PocketGamer.bizNov 2026
Cover of Next Games' top tips for making money from incentivised video ads
17 min
PocketGamer.biz17 min

Next Games' top tips for making money from incentivised video ads

Next Games’ strategy for monetizing the mobile title Compass Point: West centers on the effective integration of incentivized video advertisements.

  • Integrating incentivized video ads as a core game feature in 'Compass Point: West' resulted in 75% of daily active users watching at least one ad, generating $0.06 in ARPDAU from ad inventory alone.
  • A/B testing revealed that players exposed to incentivized ads showed a 20% increase in repeat purchases and a 15% higher conversion rate compared to non-exposed players.
  • Next Games successfully incentivized non-paying users by offering rewards valued at approximately $0.30 in exchange for 15 seconds of engagement.
PocketGamer.bizNov 2015
Cover of Monetizer: Compass Point: West
10 min
PocketGamer.biz10 min

Monetizer: Compass Point: West

Compass Point: West, a mobile strategy title developed by the Finnish startup Next Games, serves as a case study in hybridizing established genre mechanics.

  • Next Games developed Compass Point: West as a hybrid mobile strategy title that merges Clash of Clans-style base-building with card-collection mechanics for unit management.
  • The game replaces traditional unit training with a card system where players collect, upgrade, and merge cards to improve combat effectiveness.
  • Monetization relies on a dual-currency model using gold/goods as soft currency and diamonds as hard currency to accelerate timers, bypass wait times, and purchase card-draw boosters.
PocketGamer.bizApr 2015