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Chrono Trigger

Game2 documents

2 documents in the library are about Chrono Trigger, from writers such as Extra Credits and Game File, the newest from 2026. Each has a summary and key insights with the page they come from.

Chrono Trigger cover

In this turn-based Japanese RPG, young Crono must travel through time through a misfunctioning teleporter to rescue his misfortunate companion and take part in an intricate web of past and present perils. The adventure that ensues soon unveils an evil force set to destroy the world, triggering Crono's race against time to change the course of history and bring about a brighter future.

Released
Mar 11, 1995
Developers
Bird Studio, Square
Genres
Role-playing (RPG)
Platforms
Satellaview, Super Nintendo Entertainment System, Wii, Super Famicom

Game data from IGDB.com

Documents about Chrono Trigger

Article

Did You Hear About Awaysis?

The development of Awaysis, a top-down dungeon crawler by the independent studio 17-Bit, serves as a case study for the visibility challenges facing modern game developers.

  • The current gaming market is highly saturated, with over 10,000 new titles released annually, making audience discovery a primary challenge for developers.
  • Independent studio 17-Bit has struggled to gain market traction for its dungeon crawler 'Awaysis' despite being in production since 2022.
  • Technical innovation, such as the physics-based combat system in 'Awaysis', is often insufficient to guarantee visibility in a crowded digital ecosystem.
Game FileApr 2026
Cover of Choices vs Consequences - What Player Decisions Mean in Games - Extra Credits
6 min
Extra Credits6 min

Choices vs Consequences - What Player Decisions Mean in Games - Extra Credits

Game design often conflates the concepts of choice and consequence, yet these two mechanics serve distinct psychological and narrative functions.

  • Choice-based design focuses on the player's internal conflict by presenting dilemmas without clear numerical solutions, forcing them to weigh personal values in real-time.
  • Consequence-based design relies on retrospective analysis, where the impact of a player's past actions is revealed later to prompt reflection on previous behavior.
  • Effective consequence-based systems, as seen in Chrono Trigger, require a clear causal link between minor actions and narrative outcomes to prevent players from feeling unfairly punished.
Extra CreditsJul 2014

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