Call of Duty: WWII
2 documents in the library are about Call of Duty: WWII, from writers such as Game Developers Conference and SELL – Syndicat des Éditeurs de Logiciels de Loisirs, the newest from 2021. Each has a summary and key insights with the page they come from.

Call of Duty: WWII creates the definitive World War II next generation experience across three different game modes: Campaign, Multiplayer, and Co-Operative. Featuring stunning visuals, the Campaign transports players to the European theater as they engage in an all-new Call of Duty story set in iconic World War II battles. Multiplayer marks a return to original, boots-on-the ground Call of Duty gameplay. Authentic weapons and traditional run-and-gun action immerse you in a vast array of World War II-themed locations. The Co-Operative mode unleashes a new and original story in a standalone game experience full of unexpected, adrenaline-pumping moments.
- Released
- Nov 2, 2017
- Developer
- Sledgehammer Games
- Publisher
- Activision
- Genres
- Shooter
- Platforms
- PlayStation 4, PC (Microsoft Windows), Xbox One
- Links
- Official site, Wikipedia
Game data from IGDB.com
Documents about Call of Duty: WWII
Building Headquarters: The Social Hub in Call of Duty WWII
Headquarters, a 48-player social hub introduced in Call of Duty: WWII, was designed to evolve the franchise’s traditional menu-based lobby system into an immersive, persistent military base.
- Sledgehammer Games developed 'Headquarters' for Call of Duty: WWII as a 48-player social hub designed to supplement the core multiplayer experience with non-combative activities, such as character customization, minigames, and social interaction.
- The 'Orders and Contracts' system successfully increased engagement with specific game modes and new downloadable content, serving as a primary driver for community activity and daily player retention.
- The 'Social Score' system was implemented to encourage positive community behavior, allowing players to 'commend' others for their contributions, such as custom emblems or weapon paint jobs.
2017 Figures: The French Video Game Market
The French video game market reached a historic milestone in 2017, generating 4.3 billion euros in total turnover and achieving a record growth rate of 18 percent.
- The French video game market reached 4.3 billion euros in 2017, marking a record 18 percent growth rate.
- Consoles dominated the market with 56 percent of total value, driven by a 20 percent increase in software turnover and a 46 percent surge in digital sales.
- Digital distribution is the primary revenue driver for PC gaming, accounting for 95 percent of its software income.