
Bully
GameBy Rockstar New England · Released Oct 17, 2006
Documents about Bully
Report73 pages
2023 Serbian Gaming Industry Report
The report demonstrates that Serbia’s gaming sector has experienced a dramatic expansion in 2023, with the workforce more than doubling from roughly 1,700 to over 4,300 employees.
- Serbia’s gaming workforce grew significantly in 2023, more than doubling from approximately 1,700 to over 4,300 employees.
- Industry revenue reached €175 million in 2023, a 17% year-on-year increase driven primarily by mobile titles and original intellectual property.
- Mobile gaming dominates the market with a 60% share on Android, while large studios with 40+ staff capture the majority of industry profits.
SGAApr 2024
Whitepaper1 page
More Than Just a Combo of Slaps? Representations and Experiences of LGBT Gamers On and Beyond the Screen
Ben Light's paper examines how lesbian, gay, bisexual, and trans (LGBT) themes and characters appear in digital games, and how LGBT gamers experience gaming spaces both on and beyond the screen.
- Ben Light's paper addresses a gap in game studies: the sexuality of players has received far less scholarly attention than gender, and LGBT themes in games are examined through how they are engaged with by players and developers.
- The paper identifies three distinct modes of LGBT content engagement: socially exclusive (e.g., profile banning on the Xbox Live community), socially inclusive (e.g., the possibility of same-sex marriage in Temple of Elemental Evil), and instrumental (e.g., sexualized lesbian characters in Fear Effect 2 aimed at male players).
- LGBT-identifying characters appear in both peripheral and integral roles, sometimes in unexpected titles, and many of their sexual identities are inferred or labelled by players and developers, leaving their status contested.
DiGRAJan 2009
Companies behind it
As the documents state it.

