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Black Desert

GameBy Pearl Abyss

7 documents in the library are about Black Desert, from writers such as GameRefinery, Pearl Abyss and GameMakers. Each has a summary and key insights with the page they come from.

Documents
7
newest 13 May 2026
Steam revenue
$31.0M
estimate, to date
Sold on Steam
5.0M
units

Connections

The documents about Black Desert on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

Key figures from the reports

On Steam

Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.

Revenue to date
$31.0M
Units sold
5.0M
Last 12 months
$922K
206K units
Price
$9.99
Positive reviews
73%
of 95K reviews
Peak players
60K
at the same time
Followers
200K
Average playtime
146 h
Revenue by year
YearShare of the best yearRevenueUnits
2019$3.6M533K
2020$3.4M534K
2021$3.5M595K
2022$2.5M395K
2023$2.6M456K
2024$1.5M302K
2025$1.2M240K
2026 so far$677K145K

On Steam since May 24, 2017 · Developer Pearl AbyssSteam store page

Documents about Black Desert

Cover of 1Q26 Pearl Abyss Earnings Letter
Financial report8 pages

1Q26 Pearl Abyss Earnings Letter

Pearl Abyss achieved a record-breaking first quarter of 2026, driven primarily by the launch of Crimson Desert.

  • Pearl Abyss reported record 1Q26 financial results with KRW 328.5 billion in operating revenue, a 419.8% year-over-year increase, and KRW 212.1 billion in operating profit.
  • The launch of Crimson Desert was the primary growth driver, generating KRW 266.5 billion—81% of total quarterly revenue—with 5 million copies sold within its first 26 days.
  • Crimson Desert achieved a balanced sales split between PC and console platforms, while the legacy Black Desert title maintained stable performance with KRW 61.6 billion in revenue.
Pearl AbyssMay 2026
Cover of Where Winds Meet: Hexi Expansion on Live Streaming
Article

Where Winds Meet: Hexi Expansion on Live Streaming

The Hexi expansion for the action RPG Where Winds Meet, released in March 2026, serves as a critical case study on the efficacy of content updates in maintaining long-term audience engagement within the competitive live-service gaming market.

  • The Hexi expansion for 'Where Winds Meet' drove an 8X increase in viewership, with hours watched surging from 86K to 699K and peak concurrent viewership rising 2,738% to 60.4K following the March 6, 2026, launch.
  • Strategic influencer partnerships were the primary driver of engagement, with three distinct viewership peaks aligned with sponsored streams from creators like summit1g, Emiru, and MOONMOON.
  • The expansion successfully positioned 'Where Winds Meet' on par with established competitors like 'Black Desert' and ahead of 'Wuthering Waves' and 'Final Fantasy XIV' in live-streaming rankings.
Stream HatchetMar 2026
Cover of Pearl Abyss 4Q25 Earnings Presentation
Financial report12 pages

Pearl Abyss 4Q25 Earnings Presentation

The Pearl Abyss 4Q25 earnings presentation outlines the company’s financial performance for the final quarter of 2025 and provides a strategic outlook for 2026.

  • Pearl Abyss reported an operating loss of 8.4 billion KRW and a net loss of 14.4 billion KRW in 4Q25, marking a shift away from previous quarterly profitability.
  • Operating revenue for 4Q25 fell to 95.5 billion KRW, representing a 10.6% decline compared to the third quarter.
  • Operating expenses increased to 103.9 billion KRW, an 8% rise driven by a 3% growth in headcount to 1,363 employees and higher labor costs.
Pearl AbyssFeb 2026
Cover of WeMade's Night Crows Cracks Top 10 Revenue
Article

WeMade's Night Crows Cracks Top 10 Revenue

The fantasy MMORPG Night Crows, developed by WeMade, achieved a significant milestone by entering the top 10 in worldwide revenue as of late May 2023.

  • WeMade’s fantasy MMORPG 'Night Crows' reached the top 10 in worldwide revenue despite being available exclusively in the South Korean market.
  • The game demonstrates exceptionally high monetization efficiency, with revenue per download (RPD) figures exceeding $166 on iPad and $50 on iPhone.
  • While download volume for 'Night Crows' has slowed, its revenue continues to surge, indicating a strong average revenue per user (ARPU).
GameMakersMay 2023
Cover of Analyst Bulletin: Mobile Game Market Review April 2022
Article

Analyst Bulletin: Mobile Game Market Review April 2022

The global mobile gaming market in April 2022 was defined by a strategic shift toward hybrid mechanics and high-frequency live operations to sustain player engagement and revenue.

  • Hybrid 4X strategy games, including Puzzles & Survival, Top War: Battle Game, and The Ants, saw significant growth in the US top-grossing rankings, validating the trend of game hybridization as a viable revenue strategy.
  • Mobile developers are increasingly integrating minigame modes into their core loops, a trend now expanding into the slots genre and major titles like Genshin Impact and Roblox.
  • Clash Royale introduced 'Card Masteries' as a new progression vector, while RAID: Shadow Legends re-introduced a Battle Pass system—now titled 'Forge Pass'—after a two-year hiatus.
GameRefineryMay 2022
Cover of Pearl Abyss Investing $26 Million to Build Largest Art Center in South Korea
Article

Pearl Abyss Investing $26 Million to Build Largest Art Center in South Korea

Pearl Abyss has undertaken significant infrastructure investments to bolster its development capabilities within the South Korean gaming market.

  • Pearl Abyss is selling CCP Games, the developer of EVE Online, back to its management for $120 million in a deal expected to close by May 6, 2026.
  • The sale of CCP Games represents a significant loss for Pearl Abyss, which originally acquired the studio in 2018 for a reported $425 million.
  • In 2021, Pearl Abyss invested $26 million (30 billion won) to construct a five-story art center in Anyang City, South Korea, featuring a 1,000-square-meter motion capture studio.
Game World ObserverJul 2021
Cover of Our Analysts' Picks for Best Mobile Games of 2019
Article

Our Analysts' Picks for Best Mobile Games of 2019

The mobile gaming landscape in 2019 was defined by the widespread adoption of battle pass monetization, the integration of midcore features into casual titles, and the successful migration of major console intellectual properties to mobile platforms.

  • The 'Battle Pass' model emerged as a dominant industry trend in 2019, with Clash of Clans successfully implementing 'Season Challenges' to drive significant engagement and revenue growth.
  • Call of Duty: Mobile was the standout new release of 2019, achieving record-breaking launch performance with over 100 million downloads in its first week.
  • Black Desert Mobile successfully bridged the gap for Western audiences by adapting the MMORPG genre with streamlined UI and combat mechanics, maintaining a top 200 grossing rank since its December 2019 launch.
GameRefineryJan 2020