Assassin's Creed Brotherhood
3 documents in the library are about Assassin's Creed Brotherhood, from writers such as Ubisoft, the newest from 2011. Each has a summary and key insights with the page they come from.

Assassin's Creed Brotherhood is an action-adventure game set in Rome, where Master Assassin Ezio Auditore takes on the Templar Order. Players recruit and command a Brotherhood of Assassins to dismantle the corrupt powers entrenched in the city. The game combines stealth, combat, and leadership as Ezio rallies allies to fight alongside him. The game also introduces a multiplayer mode to the series, where players choose from a roster of unique characters with distinct weapons and assassination techniques, competing against each other online.
- Released
- Nov 16, 2010
- Developer
- Ubisoft Montreal
- Publisher
- Ubisoft Entertainment
- Genres
- Puzzle, Adventure
- Platforms
- PlayStation 3, PC (Microsoft Windows), Mac, Xbox 360
- Links
- Wikipedia
Game data from IGDB.com
Key figures
Back-catalog sales surged by 84%, led by titles like Assassin’s Creed Brotherhood, while online revenue grew by 45%, helping to mitigate the impact of a lighter new release schedule.
Ubisoft, 2011 · Ubisoft First-Quarter 2011-12 Sales, p. 1
Growth was driven by the strong performance of key franchises, specifically 6.5 million units sold of Assassin's Creed Brotherhood and 10.5 million units sold across the Just Dance and Michael Jackson: The Experience portfolio.
Ubisoft, 2011 · Ubisoft Third-Quarter 2010-11 Sales Results, p. 1
Pre-order data for Assassin's Creed Brotherhood is tracking 20% higher than comparable figures from the previous year, indicating strong market anticipation.
Ubisoft, 2010 · Ubisoft Reports Estimated Sales for First Quarter 2010-11, p. 1
Documents about Assassin's Creed Brotherhood
Ubisoft First-Quarter 2011-12 Sales
Ubisoft reported first-quarter sales of €103 million for the 2011-12 fiscal year, representing a 36.3% decline compared to the same period in the previous year.
- Ubisoft reported Q1 2011-12 sales of €103 million, a 36.3% year-over-year decline that nonetheless outperformed the company's internal guidance of €90 million.
- Back-catalog sales surged by 84%, led by titles like Assassin’s Creed Brotherhood, while online revenue grew by 45%, helping to mitigate the impact of a lighter new release schedule.
- The company reaffirmed its full-year sales target of €1,040 million to €1,080 million and projects Q2 sales of approximately €99 million.
Ubisoft Third-Quarter 2010-11 Sales Results
Ubisoft’s third-quarter fiscal 2010-11 sales report highlights a period of significant growth, with quarterly sales reaching €600 million, a 21.2% increase over the same period in the previous fiscal year.
- Ubisoft achieved €600 million in third-quarter sales for fiscal 2010-11, a 21.2% year-over-year increase that exceeded initial guidance of €520 million.
- Total sales for the first nine months of the fiscal year reached €861 million, representing a 30.3% increase compared to the same period in the prior year.
- Growth was driven by the strong performance of key franchises, specifically 6.5 million units sold of Assassin's Creed Brotherhood and 10.5 million units sold across the Just Dance and Michael Jackson: The Experience portfolio.
Ubisoft Reports Estimated Sales for First Quarter 2010-11
Ubisoft reported estimated sales of €160 million for the first quarter of the 2010-11 fiscal year, representing a 93% increase over the €83 million recorded during the same period in the previous year.
- Ubisoft reported Q1 2010-11 sales of €160 million, a 93% increase year-over-year that exceeded the company's initial guidance of €145 million.
- The sales performance was driven by the release of Splinter Cell Conviction, which sold 1.9 million units, and sustained demand for titles including Just Dance, Assassin's Creed 2, and Avatar.
- Favorable currency exchange rates contributed €9 million to the company's total revenue for the first quarter.