9 Kings
Game
3 documents in the library are about 9 Kings, from writers such as GameDiscoverCo and How To Market A Game. Each has a summary and key insights with the page they come from.
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Documents about 9 Kings
Wuchang, Grounded 2 Lead July's New Steam Hits
This analysis from GameDiscoverCo, published August 8, 2025, examines the top-performing new game releases across Steam, PlayStation, and Xbox for July 2025, alongside broader industry trends.
- July 2025 Steam revenue for new releases slowed significantly, with only three titles surpassing $10 million in gross revenue compared to six in June.
- Wuchang: Fallen Feathers led July's new releases with $19.1 million in gross revenue and achieved strong cross-platform performance with over 400,000 paid units on PlayStation 5.
- Grounded 2 generated nearly $16 million in gross revenue on Steam despite being available on Game Pass from day one.
What Were May 2025's Top New Steam Releases?
This GameDiscoverCo newsletter analyzes the top-performing new Steam releases for May 2025, alongside broader trends in game discovery, platform news, and livestreaming data.
- Counter-Strike 2 maintained its position as the top-performing title on Steam in May 2025, generating $198 million in gross monthly revenue.
- Elden Ring Nightreign led new releases with $31 million in gross Steam revenue during its first three days on the market.
- Helldivers 2 reached a cumulative lifetime gross revenue of $555 million across Steam and PlayStation platforms.
The Biggest Gap in Game Success
The central thesis of this analysis is that a high-quality, public demo is the single most critical factor for success in game development, serving as the primary bridge to securing funding, publisher interest, and player traction.
- A high-quality, public-facing demo is the single most critical factor for securing publisher interest, crowdfunding success, and Steam visibility.
- A viable demo must feature nearly final art and a polished core gameplay loop, rather than just a functional vertical slice prototype.
- Studios should adopt a 'demo-first' development strategy by prioritizing early playability and delaying the implementation of late-game features.