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9 Kings

Game

3 documents in the library are about 9 Kings, from writers such as GameDiscoverCo and How To Market A Game. Each has a summary and key insights with the page they come from.

Documents
3
newest 8 Aug 2025

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Each row is a game or company named alongside 9 Kings, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.

Documents about 9 Kings

Article

Wuchang, Grounded 2 Lead July's New Steam Hits

This analysis from GameDiscoverCo, published August 8, 2025, examines the top-performing new game releases across Steam, PlayStation, and Xbox for July 2025, alongside broader industry trends.

  • July 2025 Steam revenue for new releases slowed significantly, with only three titles surpassing $10 million in gross revenue compared to six in June.
  • Wuchang: Fallen Feathers led July's new releases with $19.1 million in gross revenue and achieved strong cross-platform performance with over 400,000 paid units on PlayStation 5.
  • Grounded 2 generated nearly $16 million in gross revenue on Steam despite being available on Game Pass from day one.
GameDiscoverCoAug 2025
Cover of What Were May 2025's Top New Steam Releases?
Article

What Were May 2025's Top New Steam Releases?

This GameDiscoverCo newsletter analyzes the top-performing new Steam releases for May 2025, alongside broader trends in game discovery, platform news, and livestreaming data.

  • Counter-Strike 2 maintained its position as the top-performing title on Steam in May 2025, generating $198 million in gross monthly revenue.
  • Elden Ring Nightreign led new releases with $31 million in gross Steam revenue during its first three days on the market.
  • Helldivers 2 reached a cumulative lifetime gross revenue of $555 million across Steam and PlayStation platforms.
GameDiscoverCoJun 2025
Article

The Biggest Gap in Game Success

The central thesis of this analysis is that a high-quality, public demo is the single most critical factor for success in game development, serving as the primary bridge to securing funding, publisher interest, and player traction.

  • A high-quality, public-facing demo is the single most critical factor for securing publisher interest, crowdfunding success, and Steam visibility.
  • A viable demo must feature nearly final art and a polished core gameplay loop, rather than just a functional vertical slice prototype.
  • Studios should adopt a 'demo-first' development strategy by prioritizing early playability and delaying the implementation of late-game features.
How To Market A GameApr 2025