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Video Games Poland
SPiDOR, a Polish video game industry association, presents its 2024 Annual Report covering education and player safety, advocacy for the industry in Poland, promotion of Polish industry internationally, and game sales in Poland for 2024. The report draws on PwC's forecast for the Polish entertainment and media market and on Game Sales Data (GSD), a sales tracking system developed with Video Games Europe and local industry organizations.
On education, SPiDOR published a Polish edition of the Games in Schools handbook and ran free teacher webinars during Games in School Week. Video Games Europe's #SeizeTheControls campaign, supported by SPiDOR for the fourth consecutive year, helps parents understand PEGI ratings and parental controls. The Predator Games esports competition drew over 33,000 registered students in its second season, and SPiDOR contributed educational articles to it.
For advocacy, the association reported meetings with government ministries and parliamentary committees and sent congratulatory letters to newly appointed officials. Internationally, it hosted a WIPO delegation in Kraków and Warsaw and participated in Gamescom and the Games for Change Festival in New York.
Citing PwC, the report states that the Polish video game market generated PLN 4.3 billion in revenue in 2024, with PwC projecting PLN 5.5 billion by 2028. GSD recorded 9.4 million games sold, a 10.6% year-on-year increase, across 3,600 titles.
Each row is a game or company this document names, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.
European Commission · 2023