Updated Jun 1, 2026 by Unity Software
Financial
Published by Unity Software
It’s a privilege to address you once again on behalf of my colleagues around the world. We are at the beginning of a period of meaningful and productive change at Unity. The enthusiasm and excitement generated thus far, both inside and outside the Company, has been enormously encouraging. We saw real progress on our plan during the third quarter, and are looking forward to the transformational work ahead.
DEAR UNITY SHAREHOLDERS To Our Shareholders: It’s a privilege to address you once again on behalf of my colleagues around the world. We are at the beginning of a period of meaningful and productive change at Unity. The enthusiasm and excitement generated thus far, both inside and outside the Company, has been enormously encouraging. We saw real progress on our plan during the third quarter, and are looking forward to the transformational work ahead. Unity is the only company we know of that can deliver value to developers of games and interactive experiences across the entire lifecycle, from prototyping to live service operation right through user acquisition and monetization. That capability, and its connection to the 3B monthly downloads of applications created with Unity, positions us well to become the global platform of choice. As we continue to improve our ability to leverage data to provide measurable increases in stability, speed, efficiency, innovation, and ROI to our customers, we believe Unity will continue to prosper. Last quarter, we told you we’d focus on fostering a culture of execution and discipline, accelerating the pace of product innovation, and strengthening the bond with our customers and community. And that’s just what we did. The cancellation of the Runtime Fee for gaming customers, the reversion to a subscription-based model, and the introduction of price increases that customers could embrace has unblocked renewals and accelerated new relationships.
e bond with our customers and community. And that’s just what we did. The cancellation of the Runtime Fee for gaming customers, the reversion to a subscription-based model, and the introduction of price increases that customers could embrace has unblocked renewals and accelerated new relationships. Then we delivered Unity 6, the best performing, most stable version of Unity we’ve ever shipped, and outlined a new upgrade philosophy which is designed to enable customers to upgrade to new features without sacrificing stability. The combination of a new approach, new pricing, and new software has begun to change the decision calculus. When developers choose Unity, they’re potentially building a business on top of our platform for decades — and we’re dedicated to making that choice easier every day.
We also told you that adding world class talent to the team was going to be critical. In October we announced the hiring of a new Chief Technology Officer, Steve Collins, who brings decades of experience in game development (he was CTO at King, the studio behind hits like Candy Crush); engines (he was the cofounder and CTO of Havok, the pioneering physics engine that helped define modern gaming); and marketing technology (he was the CTO of Swrve, a realtime marketing automation cloud for mobile apps). Today, we’re equally excited to announce that we’ve hired a new Chief Financial Officer, Jarrod Yahes, who begins full time with us on January 1. Jarrod joins Unity from Shutterstock, where he has served as CFO for the past five years, helping to drive the company’s portfolio expansion into 3D content, data monetization, and digital advertising while emphasizing revenue growth and profitability. Steve and Jarrod join a new management team that has the quality and depth of experience to carry us through the exciting work ahead. Finally, we talked last quarter about embarking on a fundamental rebuild of our machine learning stack and data infrastructure designed to enhance the return on investment we’re able to deliver to our advertising customers. We’re happy to report great progress on that work, which is already in testing on live data. We’re very encouraged by the early results we’re seeing.
f our machine learning stack and data infrastructure designed to enhance the return on investment we’re able to deliver to our advertising customers. We’re happy to report great progress on that work, which is already in testing on live data. We’re very encouraged by the early results we’re seeing. We believe that our new data platform will not only drive performance improvements in user acquisition and monetization, but also surface insights critical to game production and live service management, where understanding consumer behavior is core to being able to build and operate great games. These investments are core to our vision of a unified platform that can deliver for our customers across the full lifecycle of game development.
THIRD QUARTER RESULTS Third quarter results exceeded our guidance for both revenue of our strategic portfolio and Adjusted EBITDA. Revenue from our strategic portfolio was $429 million, down 2% year-over-year, as compared to guidance of 415 to 420 million. Our net loss for the quarter was $125 million, as compared to net loss of 125 million in the third quarter of 2023 and net loss of 126 million in the second quarter of this year. Adjusted EBITDA for the total company for the quarter was 92 million, compared to guidance of 75 to $80 million. Adjusted EBITDA for the total company was $94 million in the same quarter last year (excluding customer credits of $37 million as described in our shareholder letter for the year ended December 31, 2023Յ. Third quarter Create Solutions revenue from our strategic portfolio was $132 million, up 5% year-over-year, and up 2% quarter-over-quarter. The year-overyear increase was driven by a 12% growth in subscriptions revenue, as customers upgraded and renewed at increased prices.¹ The uarter-overquarter increase was also driven primarily by subscription growth. Grow Solutions revenue from our strategic portfolio in the third quarter was $298 million, down 5% year-over-year and up 1% quarter-over-quarter. Revenue for the total company for the third quarter was $447 million, down 18% year-over-year driven by decreases in Grow Solutions revenue and our portfolio reset. During the third quarter, revenue from our non-strategic portfolio was $17 million, down 84% year-over-year as a result of our portfolio reset. We expect revenue from our non-strategic portfolio in the fourth quarter to continue to decline compared to the third quarter.
e and our portfolio reset. During the third quarter, revenue from our non-strategic portfolio was $17 million, down 84% year-over-year as a result of our portfolio reset. We expect revenue from our non-strategic portfolio in the fourth quarter to continue to decline compared to the third quarter. 1 Create Solutions revenue for the total company and Grow Solutions revenue for the total company were 147 million and 299 million, respectively. Our subscriptions include revenue associated with support we provide our customers as part of their subscriptions and is inclusive of China.
Huuuge, Inc. presents a financial and operational performance review for the second quarter of 2023, highlighting a strategic shift toward profitability and long-term sustainability. The primary thesis centers on the company’s transition from aggressive user acquisition to a "harvesting strategy" for its core franchises, Huuuge Casino and Billionaire Casino. This approach has resulted in significant EBITDA growth and robust cash generation despite a year-over-year decline in total revenue. Key financial data points for Q2 2023 show revenue at $69.2 million, a 12.9% decrease from Q2 2022, largely attributed to the sunsetting of the Traffic Puzzle title and reduced marketing spend. However, adjusted EBITDA doubled to $27.5 million, with margins expanding from 17.2% to 39.8%. The company maintains a strong balance sheet with $259.6 million in cash and equivalents, though this figure is adjusted to $109.1 million following a $150 million share buyback program concluded in July 2023. Geographically and industrially, the scope covers the global mobile gaming market, specifically the social casino segment. Methodology involves the analysis of key performance indicators (KPIs) such as ARPDAU, which rose to $1.77, and monthly conversion rates, which reached 8.0%. These metrics indicate that while the total player base (DAU) has contracted to approximately 426,000, the remaining audience is more highly monetized. Looking forward, the company anticipates a revenue trend reversal in the second half of 2023 driven by a major game economy upgrade, a new loyalty program, and increased direct-to-consumer (DTC) revenue via its webshop, which accounted for 4.2% of H1 2023 revenue. Additionally, the company is diversifying through its "Huuuge Pods" initiative, currently testing multiple new multiplayer projects to secure future growth.
Hybrid monetization can increase revenue without eroding player retention by treating advertisements as an integral part of the game’s design system. Three core ad formats—interstitials, rewarded video (RV), and banners—are positioned strategically through careful gating on level progression, playtime, or cooldown periods. Optimal triggers and placement reduce player frustration while maximizing eCPM, ensuring that monetization flows naturally with gameplay. Rewarded video is most effective when offered during high‑stakes moments such as revives, boosters, or time‑limited rewards. Leveraging scarcity and urgency in these contexts drives conversions while preserving the core experience. Consistent visual cues, a clear distinction between coin rewards and RV value, and optional “No Ads” bundles further balance monetization with player comfort. Selling “No Ads” bundles requires thoughtful presentation. Bundles should appear side‑by‑side with regular items, use distinct visual cues and anchoring to convey high value, and be gated behind a minimum purchase tier to protect payer retention. Segmenting ad exposure—capping impressions, applying cooldowns, and filtering out disruptive creatives—maintains a positive user experience while sustaining revenue. Overall, the strategy blends ad formats with gameplay mechanics, employs scarcity and urgency for rewarded video, and offers high‑value “No Ads” options. This approach delivers robust monetization across diverse segments while safeguarding long‑term player engagement and retention.
The interim filing presents the fourth‑quarter 2025 financial results for a midcore‑casual gaming group, emphasizing a record‑setting revenue run and the successful execution of a transformation agenda that includes the integration of the Plarium acquisition and the rollout of a new district structure in early 2026. Revenue reached SEK 3,123 million, reflecting 108 % organic growth year‑on‑year and a 25 % increase on a constant‑currency basis, while adjusted EBITDA rose to SEK 717 million, delivering a 23 % margin that matches the full‑year figure. Unlevered free cash flow amounted to SEK 878 million, with a cash‑conversion rate of 66 % and a leverage ratio of five times EBITDA, underscoring robust liquidity and disciplined capital management. User‑acquisition spending accelerated, representing 38 % of quarterly revenue—up from 37 % in the prior quarter—and grew 76 % on a reported basis, driven by heightened investment in original studios, new casual titles, and the racing franchise. The direct‑to‑consumer channel expanded by 600 basis points to 32 % of total revenue, reflecting a strategic shift toward higher‑margin in‑app purchases. Across the fiscal year, the company posted a 9 % organic revenue increase, with word‑games, racing, and RAID franchises delivering the strongest quarter‑end performance. Operating cash flow for the quarter stood at SEK 840 million, while adjusted net income was SEK 1,390 million, translating to an adjusted EPS of SEK 11.33. The financial outcomes exceed guidance and position the firm to meet its medium‑term outlook, with a pre‑IPO study for PlaySimple concluded and the midcore transformation progressing as planned.
Unity Reports Fourth Quarter and Fiscal Year 2025 Financial Results SAN FRANCISCO, February 11, 2026 -- Unity (NYSE: U), the world’s leading game engine, today announced financial results for the fourth quarter and fiscal year ended December 31, 2025.