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Loading... The Journal of the Canadian Game Studies Association
Distilling the key insights…
Horror functions as a persistent cultural mechanism designed to disrupt the complacency of daily life by leveraging fear, disgust, and suspense. By addressing both universal taboos and historically specific anxieties—ranging from nuclear warfare to bodily decay—the genre provides a cathartic release through the depiction of transgressed boundaries and abjection. This physiological impact remains the defining characteristic of horror, establishing it as a staple of global cinema and a foundational influence on the development of interactive media.
The evolution of the genre reflects a transition from early German Expressionism to a sophisticated component of the Hollywood studio system. Throughout this history, horror has served as a cultural mirror, utilizing the monstrous to project and repress societal tensions regarding class, race, gender, and sexuality. These narratives act as ideological battlegrounds where filmmakers either reinforce dominant social norms or challenge them, shifting over time from supernatural Gothic tropes to psychological terror and graphic splatter violence. This progression has solidified horror as a significant adolescent rite of passage, with directors continuously refining techniques to deepen spectator engagement.
The scope of this analysis spans the historical development of horror from its cinematic origins to its contemporary manifestation in video games. While traditional horror films offer a vicarious, passive experience, the medium has evolved to incorporate immersive, bounded environments. Video games represent the current zenith of this trajectory, as they force players to navigate and explore entrapping, finite spaces personally. By shifting the experience from observation to agency, interactive horror uniquely extends the boundaries of fear, transforming the spectator into an active participant within the narrative’s architecture.
DiGRA · 2026