Marvelous Inc. reported a 40.5% year-on-year increase in net sales to 29,121 million yen and a 28.6% rise in ordinary profit to 2,129 million yen for the first nine months of the fiscal year ending March 2026.
See it on page 15The Digital Contents segment saw a 69.2% revenue surge driven by the releases of 'Rune Factory: Guardians of Azuma', 'STORY OF SEASONS: Grand Bazaar', and 'DAEMON X MACHINA TITANIC SCION', which helped offset initial high development costs.
See it on page 7The Amusement business grew revenue by 25.1%, fueled by the sustained popularity of 'Pokémon FRIENDA' and the international expansion of 'Pokémon MEZASTAR'.
See it on page 9The Audio & Visual business saw an 11.3% revenue decline due to business liquidations, but segment profit jumped 306.1% thanks to successful stage productions and anime secondary usage revenue.
See it on page 10Despite exceeding year-to-date profit targets, the company maintained its full-year forecast of 35,000 million yen in net sales and 2,000 million yen in operating profit, citing macroeconomic and industry uncertainties.
See it on page 16The company's online gaming efforts faced a slow start with the launch of 'Browser Sangokushi Ten'.
See it on page 8Marvelous Inc. reports a significant increase in financial performance for the first nine months of the fiscal year ending March 2026. Net sales reached 29,121 million yen, a 40.5% year-on-year increase, while ordinary profit grew 28.6% to 2,129 million yen. This growth was primarily driven by the Digital Contents and Amusement segments, alongside foreign exchange gains that bolstered the bottom line.
The Digital Contents business saw revenue jump 69.2% following the successful launches of core titles including Rune Factory: Guardians of Azuma, STORY OF SEASONS: Grand Bazaar, and DAEMON X MACHINA TITANIC SCION. While high development costs for these new titles initially pressured margins, strong sales contributed to earnings ahead of schedule, significantly reducing cumulative operating losses in the segment. In the online space, the company launched Browser Sangokushi Ten, though it noted a slow initial start.
The Amusement business remained a consistent profit driver, with revenue increasing 25.1% due to the continued popularity of Pokémon kids’ amusement machines, such as Pokémon FRIENDA and the overseas expansion of Pokémon MEZASTAR. Conversely, the Audio & Visual business experienced a revenue decline of 11.3% following the liquidation of unprofitable businesses, though segment profit rose sharply by 306.1% due to high-performing stage productions and secondary usage revenue from anime titles.
Geographically, the company is focused on the Japanese, North American, European, and Asian markets across Nintendo Switch, PlayStation 5, and PC platforms. Despite exceeding year-to-date targets for certain profit metrics, the full-year forecast remains unchanged at 35,000 million yen in net sales and 2,000 million yen in operating profit, citing potential future uncertainties in the macroeconomic and industry environment.