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This research addresses the challenge of navigating large-scale virtual environments within confined physical spaces by formalizing redirection masking strategies. The primary objective is to resolve the ambiguous terminology currently surrounding attentional diversion methods, which are used to mask subtle manipulations of user position or orientation. By establishing a standardized framework, the study provides a common language for researchers and developers to categorize and implement these techniques effectively.
The framework classifies attentional diversion methods into two distinct categories: distractors and interactors. Distractors are defined as visual or auditory stimuli—such as a bird or a sudden sound—that passively divert a user’s attention to minimize the detectability of redirection. In contrast, interactors require active user engagement, such as solving a puzzle or completing a task, to mask the redirection. These methods are further analyzed through implementation blueprints, which outline whether the objects are static or dynamic and whether they follow simple or complex interaction sequences.
The methodology involved an informal snowballing literature survey, starting with established taxonomies and expanding to include 11 relevant academic papers. This analysis identified 18 distinct redirection encounters. Key findings indicate that static interactors and distractors are the most frequently utilized methods in custom-made virtual reality experiences. Furthermore, the study concludes that complex interaction blueprints, which involve multi-step sequences, are particularly effective at retaining user attention and masking redirection. While the current scope is limited to academic research, the findings offer a practical foundation for future development in both research and commercial virtual reality applications, emphasizing the need for dynamic, procedurally generated masking strategies as virtual environments grow in complexity.
ETC Press