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Webber argues that the more significant site of historical thinking is the communities that form around games, especially persistent MMOGs.
Nick Webber's paper argues that scholarly attention to historical games has focused too narrowly on the historical content encoded within game design, and that the more significant site of historical thinking lies in the communities that form around games, particularly persistent massively multiplayer online games. Drawing on public history theory, Webber contends that these communities generate historical activity organically, and that this activity engages players not only with the past of the game world but with the practices of history itself, including questions of truth, bias, and authenticity. The paper frames a tension between historians, who prioritise "what we know" through disciplined analysis of evidence, and publics, who often prioritise "why" the past matters in the present, and it suggests that public history can help reconcile these positions.
The central case study is EVE Online, a science-fiction MMOG with more than 300,000 players sharing a single server, now thirteen years old at the time of writing. Webber observes that the game's sandbox design, in which players form alliances of thousands, produces a persistent and politically complex past that players actively debate and document. Historical reflection emerges through player journalism, community-produced book-form histories, and developer-supported initiatives such as the True Stories project organised around the game's tenth anniversary. These discussions arise largely unprompted and reveal that players regard their shared past as meaningful to their communal identity, supported by a form of cultural authenticity grounded in witnessing rather than in conventional historical accuracy.
Webber extends the analysis to other long-running games such as EverQuest, arguing that the value of such games to history may lie less in communicating specific historical information than in providing a focus around which enduring communities create their own pasts. He concludes that historians retain an important role as commentators, community participants, and advocates for treating meaning as seriously as knowledge, so that public engagement with historical games is grounded in both the rigour of the discipline and the affective connections audiences form with the past.
Queensland University of Technology · 2026