1 free read left. Create a free account for unlimited reading + AI research.
Create free accountArticle
Sensor Tower
Pokémon GO has achieved a significant financial milestone, surpassing $2.5 billion in total worldwide player spending since its launch in July 2017. This performance underscores the title's sustained commercial viability, as it continues to generate an average of nearly $4 million in daily revenue. The data, derived from enterprise-level store intelligence, highlights a robust growth trajectory, with first-quarter 2019 revenue reaching $205 million—a 40 percent increase compared to the same period in 2018.
Geographically, the United States leads the market, contributing 35 percent of total revenue, or approximately $875 million. Japan follows closely as the second-largest market, accounting for 29 percent of total spending, or $725 million. Despite trailing in total volume, Japan maintains a significantly higher monetization rate per download, averaging $42 compared to $9.50 in the United States. Germany ranks third, representing 6 percent of total global revenue.
The findings indicate that the game remains a top-tier performer within the mobile industry, ranking as the seventh highest-grossing mobile game worldwide as of March 2019. With an average monthly revenue of approximately $78 million since its second anniversary, the title demonstrates an ability to increase its earnings pace over time. This sustained momentum confirms the game's position as the most successful mobile entry within the broader Pokémon franchise.
The games and companies this document names on the inner ring, other documents about them on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.
PocketGamer.biz · 2026