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Eludamos: Journal for Computer Game Culture
The study examines adult gamers who reduced play due to parenthood, demanding work, or limited free time. Its authors frame this adaptation with leisure studies' constraint-negotiation theory.
Wiik and Alha's study examines how adult gamers who have reduced their play due to life constraints, such as parenthood, demanding work, and limited free time, adapt rather than abandon gaming. Grounded in leisure studies' constraint-negotiation theory, the research argues that the distinction between casual and hardcore play is fluid rather than binary. The findings draw on a 2019 online survey of 243 valid respondents, predominantly aged 30 to 49, and 22 follow-up interviews conducted in 2021, analyzed through thematic qualitative text analysis.
The central finding is that lapsed players sustain their engagement through four behavioral strategies: shifting to lighter or shorter games, integrating play into everyday routines, redefining co-play to include tandem and remote forms (a practice that gained prominence during the Covid-19 pandemic), and focusing on available opportunities. Interviewees often rationed their play seasonally, carefully selected titles that would be satisfying within limited sessions, and scheduled gaming around family and work obligations, while frequently still missing the immersion that longer, more demanding games provide.
The authors' qualitative approach yields descriptions of patterns rather than measured prevalence, and the relatively small sample limits generalization. Nonetheless, the work offers a substantive contribution by challenging cultural values that treat "real" gaming as synonymous with hardcore play and marginalize casual forms, despite their practical value for players navigating changing life circumstances. The broader scholarship informing the study addresses older gamers, casual and post-casual play, and how players negotiate time pressures, illness, and life-stage transitions to sustain gaming across the lifespan.
DiGRA · 2019