numbers and this is really astonishing. So this already hit K today
CCU. Yeah,
CCU on Steam which amazing. It's just hitting record every single day. This bigger bump was Sunday. That's why this one was smaller than the previous one. But other than that, you see like it's still current. It's 400 a.m. and we're rolling the dice. My day drops knowledge made of golden eyes. Felix with ads making those coins rise. Jack up designs worlds chasing the sky. We're the two and a half gamers the midnight crew talking UA advers and game design too. Mat feeling shak bringing the insight. We're rocking those vibes till the early daylight master eyes on the prize. Tracking data through the cyerspace skies. Felix stacks colors like a wizard in disguise. Jack real to the high. Two and a half gamers talking smack. Slow hockey stick got your back. Ads are beautiful. They light the way. Click it fast, don't delay. Uh-huh. Uh-huh. Uh-huh.
Uh-huh. Uh-huh.
Hello. Hello.
Hello. Hello. and welcome to another mega episode of the Two and a Half Gamers podcast where we can stay ahead of all the gaming trends, not just mobile.
Mister, we can stay two and a half two and a half hints ahead of the industry. Nice try though. Nice try.
I'll let you take it over from Paris.
It's okay.
Hands. So, let's stay two and a half hands ahead of the gaming industry and uh play Mega Bong or Mega Balling whatever game we are um covering now because it's the third biggest game on Twitch and
not the biggest game on Twitch. It's just like currently
I said third
time of recording.
Yeah.
Yeah, just fine. Nobody cares.
Oh, welcome.
It is it is what it is. And we are Yeah. doing this because it's an interesting
case as usual. And my name is Mate Lancherich.
I'm Felix Proberg. And I'm Yakub.
Sorry, I just I just thought uh I'm bringing your your You're bringing your arm again.
There goes the intro.
We're your host.
I bring my arm again.
Sorry. Yeah, we are your host. Hello.
Okay. Can you share the screen? Show the numbers and then we can say how amazing this is and then go sleep or are we going to play?
Yeah, we going to play.
So, we want to play first and then uh sleep.
Let's play first, huh?
Just make sure you have the bam banana rang.
Oh, really? Yeah. Okay.
It's like pretty good. Like I played few rounds with it. But anyway, so this is the game we're going to play first. It's a Steam Indie PC hit by the way. It wasn't obvious from the description.
Oh, it was
because we didn't say anything about the game.
So, why are we covering this? Because it's all the rave currently in all the like uh news and all the numbers.
No, no, no, no, no. We are covering it because I [ __ ] love is on the second spot.
By the way, these guys are cheaters, it seems. We'll see.
Why?
Because Yakob against them. Yeah, because Yakab. We'll see. We'll see.
Yesterday it was a little bit different, but like Yeah. Let's see. it.
Yeah, it's that's why I would say it was a little bit different because it was yesterday and this is actually a game that lives and real players.
It's very fun.
Leather work.
So, Mega Bonk is a single player. I wouldn't say shoot them up. It's like a
ah you have to say shoot them up.
Shoot them up category.
It's like a rogike
shoot them up. Shoot them up. Rogike shoot them up. look like 3D combination of Vampire Survivors and Risk of Rain 2.
That would be the best definition.
But in 3D,
I think this is the like screw the moment for Rogue Lights on Steam
where like most of the rogue lights were just like very 2D and isometric and like everything was like so just very vampire survivor style. This is the real iteration. That's why it's so good.
You know what? My name is Felix Broberg and I endorse that message. That was very elegantly put. That's a very good If you listen to this podcast, you know that that was a good statement.
That is a very good statement.
The Screw moment. Oh yeah.
Yeah. So for those who don't know Screwdom is the game that took Screw.
If you don't know Screw, get the [ __ ] out of here.
You shouldn't be listening to this podcast if you don't know Screwdom.
For all people coming from Steam. Yeah, we have also episodes on that. Anyway,
all five of them.
Pause that and listen to it immediately.
Yeah. Yeah. So, let's play. So, there's a character selection. Each of the characters have their signature weapon, but you can get these weapons anyway,
like every other character.
Can you play mega chat, please? Or monkey?
Mega Chet. I'm going to play Monkey. Pretty good. He has the banana rank that feels.
I can't believe no one's come up with that before cuz it looks like a boomerang, but no one's made that association with the banana. Humor is genius.
Humor is very good in this game. I just say like it's like pretty
I too enjoy humor.
Yakob does not. So I'm not sure.
Anyway, so there's there's the weapon, but as I said, like these weapons, if you go into unlocks, like every single character can have these weapons if you unlock them eventually. So that's not that big of a thing. It's just that the characters start with those weapons. So they're guaranteed to have those. Uh then we have the signature ability. This is the important one because this is specific and unique to each of the characters. It's not that something that like these other guys can get. They just can't.
Yes. Mega Chai for
Mega Chai wields the most powerful jawline.
Exactly. It's just so good.
So there we go.
Reminds me Johnny Bravo. Johnny Bravo a little bit.
Yeah. Johnny Johnny Bravo. Uh the monkey guy can climb up walls. also gain two plus two max HP per level which is super strong. Again, lots of these characters have like specific stat being level per level. For instance, clang gets crit chance. Uh Bush gets crit damage which is even better. Fox gets luck so on so forth. So yeah, let's say anyway, let's start with monkey. Uh two stages for now that I unlock I think I don't know if there are more. Seems to me like just E2 for now. So let's go with forest and tier two. Uh the important part is that again this differs a lot from vampire survivors. So you'll see because they have like so many stages, different areas, whatever. This this works differently. So let's go into the game. Let me get this thing out.
Wait, wait. Before we start this, hello Mache. Is that PVX partners calling?
Oh, I think so. Cuz let's be honest, UA data can feel like a black box. That's why PVX Lambda is calling you right now. It's a game changer because you plug it into your MMP and boom, within an hour you get clean and clear ROS benchmarks, retention insights, even a forecast of whether you're ready for funding. No fluff, no dashboards from hell, just real answers. It's 100% free. Head to pvxpartners.com/lambda and get your growth strategy on point. Again, pvxpartners.com/lambda. And here you go. You need to answer that call right away.
Who?
So, we start the map. As I said, we just have the boomerang which is slowly killing the goblins.
Boomerang. It's a banana. Banana. Banana rang. Sorry. Uh, and then the goblins drop the crystals as usual by the rog light loop. You collect the crystals and you see on the top bar on the screen,
which is my level. If I collect a lot of those, I level up and then I need to select a new ability. Immediately here we see some differentiation between uh Vampire Survivors and like this game where here these weapons don't combine and evolve. In Vampire Survivors, you want to kind of get the right,
you know, the combinations two categories like the main weapons and the auxiliary weapons.
Combining them properly gives you super evolve ability, whatever. Not the case here at all. Never. You just get these things. You get them. That's it. They don't evolve. They just level up
which is absolutely clear when you see this
Yeah, because there's no recipe book in the
refresh button. It just looks like a rewarded ad placement ready to be made on mobile.
Yeah. The thing here
is refresh. This is one of the big differentiators here that here you have much more control I think over the randomizer because you can not only refresh, you can skip, but you can also
banish which super powerful because by banish
what does it mean?
Mean that if I select an ability, I completely remove it from the randomizer. It won't come up back again at the game ever.
So that's good. And there's even an item in the game that's called the toggler that can remove the thing from your basically deck like the stuff that you have unlocked. So you can remove stuff that's let's say not helpful to your character. For instance, this character is built on HP because he's monkey. He's gets a lot of HP. Therefore, stuff uh with
because if you don't know, monkeys get a lot of HP.
Exactly. Because he has two two HP per level. That's his that's his unique ability. and he can climb walls. But there are skills in the game that like scale based on HP. So let's say for every 100 HP you get 20% of damage. So on so forth and projectiles because he has the banana rank, we want more projectiles of banana. So that's that's like one of our scaling abilities. Anyway, uh bone is pretty good sniper,
but any I don't think so. I don't want any of this or this is the one that we really want. Okay, so we slowly killing these guys. And now that we have 30 gold, we can go and finally open first of our chests. And this is again the big differentiator here. There are items. And you can have items in the inventory. And there's pretty much infinite inventory and infinite items. But this is the RPG part of the game where you collect a lot of stuff that goes from common to literally legendary that gives you so much advantage. And honestly, it's even more important to collect items than to collect the skills actually because items just are super super powerful. Anyway, let's go banish region tomb. That's like really shitty. Then you have these map objectives which for instance, this is a shrine that you need to literally like dominate or whatever. Hold the position there. Cannot be moved away from the mobs. That gives you permanent bonuses. You see the stats on
the right here, which are my stats. It's getting pretty hardcore by the way because there's a lot of scaling, a lot of RPG elements. And again, I need to choose which of these things I can get. It's like a again skill randomizer. Sometimes you get rare stuff, legendary stuff, whatever. This time we just get three common skills. We pick uh damage.
This is great. Why is this not in the mobile like rogike games?
I'll tell you how this will be done. Like uh let me just finish finish the whole thing. There's a power up here. There was a magnet. Uh, okay. We want aura definitely. Uh, a little bit more XP. By the way, our objective here is to find the boss portal on the map. So, we need to search the map here and actually find the boss portal, summon the boss, and then kill it and move to the other portal slowly. You see, uh, I can't open the chest. It's here on the top right. What's the cost for next chest? Because it slowly scales as you go. But eventually, oh, there's a elite guy event. Yeah, he
dropped a chest. That's great. So once you kill these guys, they drop also a chest again, which gives you more items. You go stronger. For instance, 10% chance to open chest for free. That's great. That's what we want. Yeah. Now we can open also this chest. And now we have evasion ring, which is [ __ ] Let's eat that hamburger. And because we're monkey, we can scale to the shrine very easily. Oops.
Oh, you're going to die. Oh
yeah,
but you recuperate by standing still, right? So you summon the fire. No,
HP regen is [ __ ] So like I would rather need life steal or like some other stuff. But yeah, you can you can there are many ways to how to how to get HP back here. Eventually you can literally get unkillable, but uh I'll show you later. Anyway, so let's let's let's get the shrine here finally. And then yeah, see XP gain is very strong because you level up faster. Difficulty is very strong because it means there are more mobs coming at you, which means you
again level up faster, get more items. You get the XP gain this time. Then there are these like uh how do you call them? Tradeoff shrines. For instance, this one, I don't even know what this does. I think it curs you and gives you more rewards or something. And there's difficulty shrine somewhere. By the way, the mini map is super handy on the right because I see like where there are chest ports and like all these other things.
For instance, pots are very important. You need to break them. They give you XP and gold. So, this one, this one we want. See, there's an HP there. There, that's what we wanted. Not Not really. Project of sweet note. Okay. All of them are [ __ ]
for our build. Lots of stuff is [ __ ] Like, there's lots of
our build. So, how many how many guides did you already read?
Like six.
Yeah, there you go. Okay.
Of course, there's a shrine there. We need to pick the
No. It's really It's really interesting how you can't just play the game because it's fun. You just need to read.
No, no, no, no. You just, you know, need someone to tell you how to how to play a game. That's That's amazing.
I don't need someone to tell me. I just like want to know what's the most optimal way and what people are talking about.
I think we established quite long ago how different we play games.
Yeah, exactly. Anyway, so at some point it summons bosses here because you have 10 minutes for the whole run here. I mean like the this stage of a level it gets the Okay, it gets the stone golem again to one because I think I brought the power up. But yeah, we can kite him up slowly. Not a problem here.
Yeah, you're going to die. You're going to fight.
Yeah, I'm not going to die.
They don't even have rewarded ads to revive you.
What? Ah, yeah. Rewarded ads. I think they could work here pretty well. I'll get to it. super well.
Yeah,
the more important part here is the combination of the systems. Actually, that's what's going to be copied. Not really this specific game, but the combination of those system that this game is using that that's definitely getting copied.
Shrines is genius. Yeah.
Yeah. And this is this is from the risk of rain game. This is not vampire
survivors because again we have 3D which means we can do all these other interesting things in like a moment. We take that one definitely. Uh, in the 3D vector, we can have jumping skills. There's even stuff like more jumps.
That's what you like.
Yeah, of course. Get HP regen. Okay, whatever. We need that. Yeah, we need to move our ass because like uh really need to find the portal at some point. Slowly, there's more enemies being thrown at you. And it's really interesting to see. It's not just a typical web survivors where just like stuff coming from the screen on you because you can, you know, jump, climb walls, do like tricky stuff. There's a little bit of fall damage, but it's won't really kill you. So, it's like pretty optional. So, it's a lot of fun to just kind of go through the map like this and like try to find a portal. Now, we're looking for these like red particles somewhere that should be
swirling around the portal. pretty much hinting that it's somewhere near it. There was a Greek shrine. Again, lots of map objectives out there.
Can I just say how good you're getting at multitasking?
Yeah, I know.
I mean, this is this is something that you don't really need to think about. You just go and that's it.
Yeah. Like you just hold the top top arrow, go forever.
If you need to think about like what is the next move, then it's going to be quite hard.
Yeah. Yeah. Exactly. You can you can you can literally play this and be on the call.
Yeah. Yeah. Yeah. You can do that
or record a podcast,
but you need to think what you need to pick. That's that's that's the thinking part.
But that's something that's something you can
kind of uh I don't want I don't want to say automate in your head, but you already program yourself what you need to see and then you just go for it.
Exactly. There are also like these vendors and like some other different map objectives is also pretty good. The
whole map of map map of jetic thing is like I think one of the reasons why this game is so good because you you literally need to explore is all generated by the way
and then on top of it there's lots of strategic choices that you need oh there's a nuke there let me show you this one
a nuke
yeah so it also drops power ups from time to time like speed and stuff and there's a nuke
just killed everyone
yeah killed everyone
oh it's like the survive. Yeah, that's there. There also should be some like magnet here. I think I'm going in circles.
Yeah, it looks like it
pretty much.
Oh, there's a there's another map thing I show you. How do you call it?
So, do you think this is going to get called 3D on mobile or is it too big for that?
I think both. Both. Some people just the people that don't really want to kind of iterate that much, they're just going to go for the like blatant copy.
What? Yeah. One
Yeah. See, increase damage by 20% per 100 XP. This is exactly what we were
looking for. Uh, and then the ones that will actually think a lot because this is how this game was created basically by combining two games into one. Yeah.
Which is genius. Those going to win because they will the Portal see the red stuff because they going to apply this not to a genre that's completely full, but they're going to apply to a genre that's not that full. Oh, you're gonna die.
Die because
Oh, I wish there was a rewarded ad.
Yeah.
Yeah. I almost forget.
You did. Anyway, let's let's use our that. So, what happens here? You get silver. I didn't do any quest, but you mostly most of the time to quest. You get silver and for silver, you can then go and unlock stuff basically in progression in like balatro style fashion. So, for doing quests, you get silver. There's lots [ __ ] ton of quests literally.
Imagine a quest. Oh, watch 10 rewarded ads.
Then the shop
wait, Felix, this is desktop or web like like how
I know. I'm just thinking for mobile inventory is like
it can be done easily for for mobile. This can be done very easily with that and microtransactions also.
Yeah. Okay.
Then we have uh yeah the shop. Then we have unlocks which are the characters, the weapons and tombs and items. Most of these you first need to do some kind of a quest like here kill 100 cactus enemies with thorns damage or kill 5,000 enemies with sword or whatever upgrade region tomb to level eight or some kind of obscure thing or whatever like for instance I think some characters here
if you go toert right there
then yeah you kill 15,000 goblins and buy weapon axe okay
let's see for inance this is super specific use microwave to duplicate hit ice crystal three times in a row. See? So, yeah, some of those are tornado weapons or whatever. Uh, yeah. So, lots of these characters are
upgraded through quests and
can you go back?
Wait, go to shop.
No, no, no, no. Uh,
where?
I thought I I saw a pirate there.
Pirate? Yeah, maybe because we're organizing a a boat party with Fastpring and you need to actually join the party to unlock the character or you can just join us in Helsinki or actually this when this is going to be live, we already had the party. So, thank you very much for coming. Thank you very much for coming. This is organized by Fastpring Keyword Studios and us and I think someone else as well, but it's not important. And what is important is this episode is brought to you by Fast Spring and they are no drama D2C partner that's been scaling with mobile publishers for over 20 years. Fast growing profitable and reliable which is more than you can say for most vendors in that space. Whether you're launching a new web store, replacing a current D2C setup, or
adding a backup plan, Fastpring is here for you. Go check them out. fastpring.gg again fastsprpring.gg and unlock your character in Meabong or just build your web shop. Anyway, by the way, here's the microwave. It's super powerful item by the way because what it does, it lets you clone things from your inventory like three times in a row, by the way. So, there's like super powerful items in the game like like moldy cheese for instance, which poison your enemies, best single target damage item, and so on. So,
yeah, that's what that's what you love. Mold the cheese. Anyway, you see that it's pretty deep. That That's what I wanted to show you. Now, I'll can unfold what
almost like waters in Helsinki for our boat party.
Yeah.
Almost as deep as those waters. Yeah.
Let me check the fold a little bit what's what's behind the numbers and like what's the design here. So,
I really hope you're going to now show us.
Yeah. Lots of tabs to go through. Uh
very good.
Yeah. a little bit of like what happened here. So, why is so popular and everything? So, Megaong caught the attention of Twitch streamer called Shroud. If you don't know, it's super popular
who started playing it on September 23rd to 5 15,000 viewers. Has not played has not stopped playing since
and so on so forth. Uh, this game is released by this very very crowdy period of like Hollow Night, Silk Song, Borderlands and everything like not really a release window that you want to do and it prevailed anyway.
Yes. Like because the release date of this is what? Very very recent. But it
Where is the developer? Where is it based?
Yeah, all all it's mysterious.
They have great humor.
Yeah, they're super humor.
It's probably not Germany.
So, it was released September 18th.
Yes.
So, less than two weeks ago.
Yeah.
And
very positive
guy is called Vinat.
Hello, Mr. Vat. So, Wedin is actually some kind of acronym to his other developer account called Denny. Yeah, like his YouTube channel or something. So, yeah, there's like a I I couldn't really find like whose this is, but it seems like could be just one person. I don't know. We'll need to
go find out. Yeah, go check GPT and just just ask like who did Mega Bomb.
That's what I wanted to do. But
yeah,
like I don't know. I I couldn't find the the information, but
let's go the numbers until Felix
Yeah. Yeah.
Detective Felix JPT figures it out.
This is fine.
So the numbers and this is really astonishing. So this already hit K today.
CCU. Yeah.
CCU on Steam, which is [ __ ] amazing. is just hitting record every single day. This bigger bump was Sunday. That's why this one was smaller than the previous one. But other than that, you see like it is still current.
Yeah, it's it goes up.
It's like what? It's just like
what's the lifetime of these type of games? Like two months, three months.
Oh, actually it's pretty big if they can spread.
Yeah. So, we'll see how this one goes because like it's very very coreish. That's the thing. Like you I'll show you how deep it is. You don't need I I kind of understood when when you played
regarding the numbers. Thanks for VG insights.
Thank you very much VG insights for the all the numbers here. So this is what I I wanted to see.
Yeah. So, we have two new gross revenue, but the game goes for like a price
discount of 15% 88
28 until end of uh or 2nd of October or something like that like welcome offer or something like that. It's important in interestingly poof. Okay,
so this is just concurrent user but uh this is what I wanted to show you. So, so in first uh not finished first month on day 11, it sold like 300,000 nearly 300,000 copies.
Yeah. Yeah.
And if you compare it to Vampire Survivors, which by the way never achieved this kind of a big CCU on Steam ever.
Uh it did something like 23 million. Yeah, that
not bad. As I said, it's like very interesting number because 76 million units sold and keep in mind vampire survivor is released 2021. So 4y old game
but if we go again just uh initial
initial comparison uh
man there is no data on this developer. There's some speculation.
Yeah, that is Danny V or whatever.
Danny Dev, which is a known indie developer, but Vina, there's speculation that is uh the same person, but it's everything's unconfirmed.
See, this this is the thing like it's coming out of nowhere like
nothing is coming out of nowhere usually.
Yeah.
Doesn't work like that
until it's not figured out. Anyway,
yeah.
Uh not first line to release. what I'm doing wrong. Commotive unit sold period. Yeah. 61k compared to and this is on day 30. That was day 11.
Yeah. Yeah.
Compared to vampire survivors. The other important thing is I wanted just for those who don't don't remember really. This is vampire survivors. So you have
these guys that are running at you. Again, same style fashion but it's 2D.
And this is again the big difference. The other big difference is the the randomizer. If you see here, uh, again, top weapons, the main ones, bottom weapons, the like power-ups, boosters, whatever. Like this is pretty much the same screen, but somewhere here in the escape or whatever, you have the recipe screen, which is not there because we don't evolving abilities in
Meabon. So that's that's there. And
maybe
the map objectives, there are not really any. It's just this infinite plane which feels kind of could be better. That's that's the big big uh added value for me for Mega Bong because we have the game called Risk of Rain again. Didn't ever cross that 80k steam CCU. It did very good by the way 141 million
but this is this is Gearbox Publishing
Ben. This is like major major publisher. Not not the developer but the publisher is major. Yeah. Yeah.
I'm guessing very good marketing and everything with it. Uh 9 million units sold. Uh even older 2019. And if we cross compare how it looks. So you see
this is this is where it's getting the thing. So we are not having a skill randomizer. We are not having all these vampire survivorship thing. But regarding the movement, regarding the stuff, what what's happening within the game? What map object? He's literally clicking on the exact same thing like shrines, sound points of enemies, bosses, and and whatever. Yeah, it's basically the same exact thing.
I think Mega Bonk will be bigger than this.
We'll see. Maybe with the publisher.
The problem with these like super big indie hits with small teams is that they can't keep up the crowd satisfied with new features. This exact thing happened
content cadence.
Yeah. Yeah. If you remember, this exact
thing happened to Valheim. Like when it was released, everybody was playing it. This kind of cozy biking RPG, whatever. But then
and then you played it all
after Yeah. after two months like
there were like five people. Five people and they're like, "Oh, we don't want to hire more people." Okay. Yeah.
Like everybody will move on.
Yeah. Exactly. See you in See you in the next game.
Yeah. Doesn't matter that the Embracer took them in or whatever was was the the play there. But yeah, it's kind of hard to keep the this giant crowd entertained even on Twitch. So either they start pushing up some heavy updates or whatever or because once people run out of that progression content unlock everything like yeah it's going to be hard for them.
Yeah.
You're Yeahivers effect.
Yeah. Hell divers pulled through pretty well but it still took them a lot of time to just understand how to entertain the crowd. So they need to figure out
Yeah. They didn't understand how to entertain me
to this point.
So you see you see the analogy here. Very good. And and again this is the mastery of the whoever did this the
mysterious developer that he took again pretty two very old games basically and very specifically combined system again like there's nothing new actually in those games like each of the elements can be assigned of either this game or like the other game
but you need to understand how it works.
Yeah. You need to understand how it works, how to combine them, and actually especially what to cut off
these games. Like for instance, the evolutions from the randomizer from Vampire Survivors. Like his randomizer is much better, honestly, because there's more control, more choices, more strategy, less like every every build turns into the same like mixer thing. So,
and why is it better? Because Yakub said so.
Also,
don't forget don't forget.
Of course, stamp of approval. Uh but again whoever will be porting this to mobile as I said the first ones will just go with like let's copy this immediately as this but the smart ones will copy the system like this kind of
rog light system that this game like meabong is pretty much doing and like I guess map objectives and 3D environment is big part of it. So it will be a little bit hard like you can
can you just maybe show me instead of this?
Yeah. Can you uh mate can you on this the thumbnail for this video just make a award say Jacob approved
some other approved
some other charge that I have here? Uh so Mega Bonk regarding Twitch viewership again very very big.
Yeah. And then we have Empire Survivors which also did even bigger but you see how it kind of
you need to speak into that microphone my friend.
Yeah. FA faded away kind of immediately
almost like your voice without the microphone
and then this is risk of rain too which you see like like updates to do their thing that's why the game did so much revenue because like but still peak viewership never reached meong basically so that's there what I was having just the risk yeah this is the one that I
wanted to show you so not this one this is the live one but this is a streamer that I watch like actually pedal streamer that switch pedexa for this just to just to show how like real built, real characters look like and how ridiculous this can get because you see already this is character level 141 which is already having full screen of like access and he has the fire upgrade where like yeah stuff stuff there you see how many items he has and like how big the skills are. So if you move forward to something like level
Jesus.
Yeah. See
wa
see how how how deep this is level 500 maybe 600.
So you see how it looks and this is like this is how the game is supposed to be played. This is not like bugs or abusing the system. This is how it is. So this is the big difference between the vampire survivors and risk of rain game
where like this game can go very very deep and I'm super deep. This is like late stage like habby survivor IO when you're so powered up you're just kind of standing and not doing anything and it's so
exactly what he's doing because
if the timer runs out you get this like it's called like final swarm
and these ghosts go against you and they push you out and kill you and he's just so strong that like even they can't kill him and he's just waiting basically to farm as much XP and gold as possible near the portal and once they actually going to kill him he will just uh go into the portal and and finish because he's has this item that like once I kill him stops time and he can just walk away. So, but just wanted to show the ridiculousness of like how giant these damage abilities can get because yeah, this is just a very good build basically. So, that that's why you need to know like what to play. But anyway, this game seems super fun. It's very very deep design-wise. Again, it's carried only by great design, graphics, and everything are complete [ __ ] Like
the bosses and like
Wait a second. What do you mean like graphics are complete [ __ ] This is amazing.
Yeah. Like it's kind of Minecrafty.
Exactly. You don't need anything else.
Yeah. But but again, that's the beauty of it. Like you just need perfect design. Nothing else. And and like
you're doing what? Like 2 millions in two weeks.
Yeah. Exactly. That's that's why I always debate. It needs to be really polished to make money. No,
it doesn't. Doesn't.
And as I said, this is currently Twitch. It's number three with uh how much? 114K viewers basically.
Nice. Yeah,
you see there's Shroud with 13K people just to win with 13K people. Lots of people are jumping on this bandwagon because that's what streamers do. Like once they see a popular game, they want to farm that traffic and just hop on. Doesn't matter if they play this game or like even this genre or not. Doesn't matter.
Doesn't matter. So it it now spreads like wildfire basically because it's highly highly streamable as you seen like you can get to these ridiculous
kind of builds which is very very nice to watch.
That's the marketing part right there.
So I'm guessing at this week a lot of teams especially in China already started.
Yeah.
Yeah.
Some teams maybe in Europe got the
Vietnam for sure.
No, I think China definitely China is RPG. It's like this is not the
how long how long until this is an onboarding in the forex.
How long?
Tomorrow.
I will give it like this is the end of the year.
As I said like the 3D vampire survivors kind of switch is very very good. I really like that. And the game is really amazing. Like I've been playing it from the moment I heard about it. Uh yeah for last 5 days every every single night. And it's very
Where where did you hear about it? where or where
from my the guy that I showed you. The ped of exile streamer.
The ped of exile streamer. Okay.
Wanted to see what he's playing. It's like what's he playing? Some random game or whatever. What's this thing? And see there it spreads.
What is this? Oh, and there we have it.
This is more clever than Bellatro.
I wouldn't underestimate Bellatro.
Very different game, man. I like comparing to No, Bellatro is a similar paradigm of like rog light iteration. I think Bellator is
similar paradigm
kind of a little bit harder because I don't think so Bellator is like you know you take these two games and masterfully connect them is like you do nothing wait let's just do this what was the DAU right now of the people playing this game let me just do some ad estimates to see if they would be earning more if it was a freetoplay mobile game
here we go again Put some decimals.
What's pristine traffic there? Like US traffic.
Is it only 82k in America? What do you think?
No, no, no.
It's not only America, but like my I would guess like a lot.
70% is
okay. I'll put 40k in America and then 40k globally, right?
Yeah.
Okay. What do we think we can get here? Five rewarded ads on 60% of the user base. Five.
Yeah. Easily, right? Eas five. But still where
uh so refresh the refresh button.
Yeah, refresh button
and then refresh button and then also
when you die
increasing rewards
when you die in the store uh you can watch something there
for items. Okay, roll items and then reroll it
roll items. Okay, so okay five okay interstial system
you can roll so much stuff in this game.
Yeah, interstitial system don't even count with that. Yeah, now you want
Okay, let's go. Okay,
the the important part is that your run
can go very very long because once you kill that boss in the portal, you go into next stage of that portal and like you can still continue.
Yeah, in the
run can be even longer than survivor. I
mean, in between stages, there should be an interstial. Let's do six then. Okay, let's do six.
Okay, $9,000 a day. So, Come on.
So that's $270,000 per month. But still,
yeah,
it's going to come to mobile in some way or another.
Yeah. One.
But this is But this is only ads. And I would say that's what, like 20% of the overall revenue. Not going to be 50/50 at all. There's like no chance. No chance. This is going to be 50/50
if it goes to mobile.
3070 maybe.
Yeah. 3070 maybe. Yeah.
The big difference again is that in Vampire Survivors, you unlock the characters with the progression currency. In Survivor IO, you don't unlock the characters, you unlock the gear through gacha, which means that if you can add gacha into this, like [ __ ] revenue. We just go with China IP
good old IIP revenue.
Yeah.
And with that in mind,
it just needs a proper gacha. That's it.
Yeah.
All right.
If you start start talking about gacha, it's time to end.
It's time to end the best.
Yeah. We don't have time. Thank you very much for listening. Join the Slack channel. Enjoy the other episode as well and comment under the video. And the most important part, if you haven't watched Screwdom episode, you don't know what Screwdom is, go and check it. Check it out. See you later.
Cheers.
Bye-bye.
Ciao. [Music] Heat. Heat. [Music]
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Distilling the key insights…
Megabonk has rapidly established itself as a significant breakout success within the roguelite genre, recording 300,000 units sold and generating $2 million in revenue within its first 11 days on Steam. By synthesizing the accessible, high-intensity gameplay loop popularized by Vampire Survivors with the three-dimensional depth and verticality of titles like Risk of Rain 2, the game has created a distinct niche. Its design, which incorporates complex item synergies, infinite inventory systems, and strategic map objectives, fosters a highly engaging experience that has proven exceptionally effective at driving Twitch viewership and sustained player interest.
The title’s rapid ascent is largely attributed to its addictive core mechanics and high-profile visibility among content creators. By allowing for extreme character scaling and long-form runs, the game maintains a high level of replayability that outpaces early benchmarks set by previous genre staples. While the long-term viability of the project remains contingent on the developer's ability to provide consistent content updates to combat typical indie retention challenges, the underlying architecture is already being viewed as a new industry benchmark for the roguelite space.
Beyond its current PC performance, the game possesses significant potential for mobile expansion. Analysts suggest that the title’s specific design elements—particularly its refresh, reroll, and revive mechanics—are ideally suited for mobile-centric monetization strategies, including gacha systems and rewarded ad placements. As the industry observes this success, the game’s unique combination of systems is expected to influence future development cycles, positioning it as a foundational model for both premium PC experiences and high-engagement mobile adaptations.
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