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DiGRA
The study examines how Nintendo, Sony and Microsoft use, reuse and manage their gaming histories. Retrogaming, the everyday playing and revival of classic games, is treated as a growing commercial and cultural use of the past.
This study examines how major console manufacturers Nintendo, Sony, and Microsoft use, reuse, and manage their gaming histories, proposing a heuristic model that distinguishes awareness of historicity, the uses of history, and the management of history at both organizational and product levels. Drawing on Nordic and German historical culture theory, the analysis treats retrogaming, the everyday playing and revival of classic games, as a growing commercial and cultural use of the past, with console makers actively recycling classic titles and characters to meet it.
Nintendo emerges as the most history-conscious of the three companies, relying heavily on iconic characters such as Mario and on its Virtual Console, which offered 379 classic games in the Finnish store by late 2011. Its historical awareness appears to have sharpened after a 2003–2004 Famicom anniversary exhibition, which suggested that retro products could function as a long-tail revenue source. Sony and Microsoft draw more heavily on third-party and PC-era software, including titles such as Windows Solitaire and Flight Simulator, and the study suggests their downloadable offerings may gradually shift toward new games as third-party developers mature. Findings based on preliminary studies and Mikrobitti magazine reviews indicate that Nintendo's retro catalogue responds to genuine market demand.
Content analysis of digital storefronts provides further detail. Microsoft's Live Arcade held 74 classic titles in April 2011, rising to 80 by December, with the 1980s most strongly represented at 37 titles, while its Game Room contained 188 games, mostly predating the 1982–83 console crash. Retro offerings fall into "common" and "curiosity" categories, and the author concludes that deliberate history management, including archives and anniversary campaigns, would benefit all three companies. The study's scope is limited to the Finnish market and the period up to late 2011.
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