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Existing game catalogues often contain obsolete content, lack educational context, and have poor search functionality.
The JEN-Planet catalogue addresses the persistent challenge of low teacher adoption rates for serious games by providing a specialized, pedagogically focused repository. By integrating the LGMD metadata schema with the ADEM automatic indexing model, the platform overcomes the limitations of existing databases that often suffer from obsolete content, poor search functionality, and a lack of educational context. The primary objective is to bridge the gap between game developers and educators by offering a streamlined, intuitive interface that prioritizes classroom utility over general gaming information.
Developed through a User-Driven Interface Design process involving direct input from educators, the platform emphasizes a minimalist design tailored to pedagogical requirements. Comparative evaluations involving 50 teachers demonstrate that JEN-Planet significantly outperforms established platforms like SeriousGameClassification and MobyGames in usability, search efficiency, and information relevance. Notably, 89% of participants identified the search results as relevant for classroom application, a substantial improvement over the less than 50% relevance rate observed in competing catalogues. This success is largely attributed to the platform’s automated web-crawling system, which ensures the database remains current and aligned with educational standards.
While the study confirms that high usability and functional utility are critical for teacher engagement, it notes that these factors do not always correlate linearly with information relevance. Future development efforts will focus on enhancing mobile responsiveness, implementing community-driven feedback mechanisms, and expanding filtering options to further refine the user experience. By successfully automating the curation of serious games, JEN-Planet establishes a scalable model for integrating digital educational tools into formal learning environments, effectively transforming how teachers discover and implement game-based learning resources.
International Journal of Role-Playing · 2026