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Distilling the key insights…
Collaborative game elements serve as a vital catalyst for English as a Foreign Language (EFL) acquisition, fostering increased student motivation, engagement, and retention. By shifting the pedagogical focus from competitive to collaborative mechanics, educators can effectively lower student anxiety and create more inclusive learning environments. This transition is supported by a consensus among secondary-level teachers in both Hungary and the Kurdistan Region of Iraq, who identify collaborative interaction as a superior driver for language development compared to traditional, competition-based models.
Despite the recognized benefits of game-based learning, widespread integration remains constrained by systemic obstacles. Educators across these diverse geographic contexts report significant difficulties regarding time management, large class sizes, and a persistent scarcity of digital infrastructure. These limitations often force a reliance on non-digital, analog game methods, highlighting a gap between the theoretical potential of gamification and the practical realities of the classroom. The frequency of game implementation varies considerably among practitioners, often depending on individual access to training workshops and external resources.
To bridge this implementation gap, institutional support must evolve to prioritize professional development and resource allocation. Teachers require specialized training in game-based instruction, improved access to physical and digital materials, and consistent technical assistance to successfully incorporate these tools into their curricula. By addressing these structural barriers and fostering peer-supported pedagogical practices, educational institutions can better leverage the motivational power of collaborative games to enhance language learning outcomes for diverse student populations.
European Conference on Games Based Learning (ECGBL) · 2025