1 free read left. Create a free account for unlimited reading + AI research.
Create free accountWhitepaper
DiGRA
The paper argues that intelligence was an aesthetic, pragmatic, and social principle underlying the system. It was not only a marketing slogan.
The document analyzes the "platform culture" of the Intellivision home game console, focusing on how the concept of "intelligence" was implemented and expressed throughout its design, marketing, and development. The authors argue that "intelligence" was not merely a marketing slogan but a fundamental aesthetic and pragmatic principle that shaped the entire platform, from hardware to game design. This analysis expands platform studies by introducing "platform cultures" as a framework for understanding platforms as social phenomena, examining both explicit ("emic") and implicit ("etic") cultural assumptions.
The paper identifies four key areas where Intellivision's "intelligence" was evident. First, its comparative marketing strategies, such as "Once you compare, you'll know," emphasized visual realism and sophisticated gameplay to position Intellivision as superior to the Atari VCS, appealing to "intelligent" gamers. Second, the platform's modular extensibility through peripherals like Intellivoice, the Keyboard Component, and Playcable, fostered an imaginary of augmented human intelligence, creativity, and "serious play." Third, the technical design, including the EXEC operating system and dedicated Graphics ROM/RAM, promoted automatic programming, encapsulation, and resource reuse, enabling experimentation. Fourth, Mattel Electronics' programming culture blurred the lines between work and play, embracing intelligence as a form of creative labor.
The authors conclude that Intellivision's "aesthetic of intelligence" represents an implicit theory of the progressive human, foreshadowing contemporary discussions on creative labor, innovation, smart devices, and the intellectualization of play. This historical snapshot of "intelligence" coded into a technical platform offers a prehistory for understanding the ubiquity of artificial intelligence today. The study's scope is historical, focusing on the Intellivision console from the late 1970s and early 1980s, and its methodology involves a cultural analysis of the platform's design, marketing, and technical features.
Extra Credits · 2025