The presentation outlines tinyBuild’s FY 2025 financial performance and strategic trajectory, emphasizing a shift toward an own‑IP portfolio that delivers operating leverage and cash generation. Consolidated revenues rose to $35.5 million, with 86 % derived from own‑IP titles and a 19 % year‑over‑year increase in total revenue. Adjusted EBITDA swung to $5.6 million, a turnaround from the $6.1 million loss recorded in FY 2024, driven by a favourable revenue mix and disciplined cost control. Net game revenues returned to growth in FY 2025, while software development investment fell to $11.8 million from $19.3 million in FY 2024, reflecting a more focused pipeline of 40 projects under development and a higher proportion of high‑potential titles. Cash at year‑end increased to $4.6 million, supported by improved operating cash flow and proceeds from the disposal of Red Cerberus.
Geographically, the company targets global markets with a particular emphasis on China, where localisation contributed to roughly 40 % of sales. The pipeline includes seven titles in Steam’s top‑200 wishlist and a mix of genres—from physics‑based city builders to survival co‑op games—illustrating diversification. Methodologically, figures are audited for the 12 months to 31 December 2025 and exclude one‑off IPO costs, share‑based compensation, and Red Cerberus disposal. The presentation concludes that the current strategy of leveraging own‑IP, data‑driven capital allocation, and a robust development pipeline positions tinyBuild for sustained growth beyond FY 2025.