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tinyBuild
The presentation outlines tinyBuild’s FY 2025 financial performance and strategic trajectory, emphasizing a shift toward an own-IP portfolio that delivers operating leverage and cash generation. Consolidated revenues rose to $35.5 million, with 86% derived from own-IP titles and a 19% year-over-year increase in total revenue. Adjusted EBITDA swung to $5.6 million, a turnaround from the $6.1 million loss recorded in FY 2024, driven by a favourable revenue mix and disciplined cost control. Net game revenues returned to growth in FY 2025, while software development investment fell to $11.8 million from $19.3 million in FY 2024, reflecting a more focused pipeline of 40 projects under development and a higher proportion of high-potential titles. Cash at year-end increased to $4.6 million, supported by improved operating cash flow and proceeds from the disposal of Red Cerberus.
Geographically, the company targets global markets with a particular emphasis on China, where localisation contributed to roughly 40% of sales. The pipeline includes seven titles in Steam’s top-200 wishlist and a mix of genres—from physics-based city builders to survival co-op games—illustrating diversification. Methodologically, figures are audited for the 12 months to 31 December 2025 and exclude one-off IPO costs, share-based compensation, and Red Cerberus disposal. The presentation concludes that the current strategy of leveraging own-IP, data-driven capital allocation, and a robust development pipeline positions tinyBuild for sustained growth beyond FY 2025.
The Game Business · 2026