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G|A|M|E – The Italian Journal of Game Studies
Science museums and technology-based children's play centers are shifting from passive, school-trip destinations into participatory spaces where learning is fused with play. The visitor is treated as an active co-constructor of knowledge.
This document is a two-part collection of critical notes from the 2012 issue of an Italian game studies journal, examining how gamification and playful design are reshaping cultural institutions and media consumption. The first essay, by Manuela Carastro, argues that science museums and technology-based children's play centers have shifted from passive, school-trip destinations into participatory spaces where learning is fused with play. Its central thesis is that the visitor should be treated as an active co-constructor of knowledge, supported by a "hands-on" methodology and a three-phase model combining sensory-motor, emotional-immersive, and rational-cognitive engagement. The author grounds this in the user experience design framework and illustrates it through Technotown, a municipal technology play center in Rome serving children aged 8 to 17, which has hosted a range of robotics, media, and interaction design activities since 2006.
The second essay, by Simona Biancalana, examines social television applications Getglue and Miso, which apply check-in mechanics, points, and collectible badges to television viewing. It reports that Getglue had over two million active users and roughly one hundred million check-ins in 2011, and that these platforms accounted for a notable share of television-related social media posts in the US evening schedule. The analysis identifies motivations drawn from play theory, including competition, collecting, and social display, and argues that the platforms also serve broadcasters' need to measure audience engagement as traditional ratings systems decline. Both pieces are qualitative and essayistic, drawing on theoretical sources rather than original survey data.
European Conference on Games Based Learning (ECGBL) · 2024