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DiGRA
Game design lineages offer a robust analytical framework for understanding the evolution of interactive media by moving beyond traditional genre classifications. This approach prioritizes the study of specific mechanics—such as grid-based inventories, crafting systems, and quickbars—within their broader social, technological, and economic contexts. By integrating the decomposition of these mechanics with an examination of creator intent and historical material constraints, this methodology provides a comprehensive understanding of how design choices are both shaped by and influential upon player expectations over time.
The development of modern digital gaming is deeply rooted in the conservation of practices inherited from analog predecessors, most notably tabletop role-playing games like Dungeons & Dragons. Early computer titles, including Dungeon Master and Diablo, served as critical bridges, adapting established tabletop habits to the automated capabilities and hardware limitations of their respective eras. These design lineages demonstrate that successful innovation often relies on aligning new features with deeply ingrained player behaviors, effectively bridging the gap between historical conventions and contemporary technical possibilities.
Spanning several decades of industry history, this research encompasses a wide array of digital and analog platforms to map the trajectory of interactive design. By synthesizing academic theory, developer interviews, and historical documentation, the analysis establishes that game design is not a series of isolated inventions but a continuous, iterative process. Ultimately, the study of these lineages reveals that the persistence of specific mechanics is a testament to their efficacy in meeting player needs, confirming that understanding these historical threads is essential for both scholarly inquiry and future commercial development.
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DiGRA · 2026
Sungkyunkwan University · 2026