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Ludic Language Pedagogy
Game-Based Language Teaching (GBLT) currently functions as a form of academic vaporware, characterized by significant hype that fails to translate into sustainable or practical classroom implementation. While the field has generated a substantial body of literature, a rigorous evaluation of 28 research reports reveals that less than 10 percent of these studies qualify as true GBLT. The primary disconnect lies in a persistent prioritization of theoretical frameworks, technological novelty, and game design over the essential role of teacher mediation and long-term pedagogical integration.
Current research consistently documents project contexts and isolated learning outcomes, particularly regarding vocabulary acquisition, yet it fails to provide actionable guidance for educators. Most studies function as laboratory-style experiments that lack empirical depth regarding real-world classroom application. By neglecting to detail the instructional interventions necessary to bridge the gap between game interaction and formal learning, the literature remains largely detached from the realities of daily teaching. Consequently, educators are left without the practical materials or evidence-based strategies required to effectively incorporate games into their curricula.
To advance the field, research priorities must shift away from theoretical abstraction toward a more holistic, teacher-centered approach. The current lack of documentation regarding sustained, long-term pedagogical application undermines the credibility of GBLT as a viable educational methodology. Future efforts must prioritize the development of integrated frameworks that explicitly account for the teacher’s role in facilitating classroom interaction. Without a fundamental transition toward practical, teaching-centered reporting, GBLT will continue to struggle with a lack of utility and professional relevance within the broader language education landscape.
Joint International Conference on Serious Games (JCSG) · 2025