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Ludic Language Pedagogy
This pedagogical tool shifts students from passive consumption of content to active, critical participation in their learning.
Interactive fiction functions as a potent pedagogical instrument for English as a Foreign Language (EFL) classrooms, bridging the gap between digital engagement and literacy development. By embedding vocabulary, grammar, and creative writing within immersive, narrative-driven environments, this approach fosters learner autonomy and encourages students to take linguistic risks in a low-stakes, interactive space. The primary objective is to leverage the motivational power of digital storytelling to improve reading comprehension and writing proficiency, transforming passive consumption into active, critical participation.
While the integration of interactive fiction presents inherent challenges, such as the potential for high cognitive load and the necessity for technical familiarity, these obstacles are effectively mitigated through structured pedagogical scaffolding. A systematic six-step framework provides educators with the necessary tools to curate appropriate content based on language proficiency and interaction styles. By combining strategic game selection with intentional pre- and post-play activities, teachers can reduce student frustration and ensure that the narrative experience translates into measurable linguistic growth.
This methodology is supported by a robust foundation of academic research and ludic language pedagogy, which validates the use of interactive narratives as a viable, cost-effective educational resource. The scope of this approach is designed to be accessible for educators across various global contexts, offering a scalable model for modernizing language instruction. Ultimately, the synthesis of game mechanics and traditional literacy practices creates a dynamic learning environment that enhances student engagement, promotes critical thinking, and facilitates deeper language acquisition.
European Conference on Games Based Learning (ECGBL) · 2026