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Create free accounthello and welcome to Pocket Gamer not busies youtube channel I'm John Jordan and this is our first time user experience playlist so we're going to fire up a game for the first time and we are going to play for second media's war taught us it sounds kind of funny but no it is a mecca gank so here we go straight in and there we are in our waters or looking at through the eyes of our wall tortoise we are level 1 way 1 looking then it was an injury okay so that's the camera aim oh okay there's a frog okay naughty naughty naughty frog upgrade to grow stronger okay oh good
okay okay so it's x the upgrade okay over the Madonna I have to suggest i am now slightly confused about what's going on ok how's it using the tour moment order the rat mumbles oh those is frog ok now when i was coming on here the box not very shiny box and I walked over there there's a frog has best frog ski jump in it what's that thing there how do I get there please put us alone now anti-mouse
assault squads so this is my mouse or this my frog oh that's my master sore spots within go Wow wrapped gonna cut through a mouse guys really do something very funny mood cortisone Oh plans on attacking me for that thing technique as that later these more of
these nice chaps ever this is the best Commission with the wrong people oh ok well shine upgrade should I upgrade my mouse yes how much money we got all this money support units mining tower building my mouse we in here eat
with a homily fun Oh this concept is and feel of these games while I'm a walk literally a war tortoise their psychic who's a ninja mouse and being attacked by killer p what the second immediate drinking Oh classes you might not see my air or water waters today it's very odd for tutorial this is we will never end it
and I is fallen the poor mouse into quite an attached to my house let's wish mark i will need more powerful image ok come up what I do or tortoise I'd like a sniper kidding me tap icons backpack shops which was evil and heavy nothing Oh don't get listen something with my mouse
this is snipey long boys is the machine gun be assault fraud hit hard work boom goodness me is from the Blair foggy whoo when we down like a nice feeling oh this is the cyber one oh goodness all right hospices and there's my frog oh my ms top-notch all over level to wave nine
definitely okay okay nothing his goodness ok well there we go into an interesting tutorial an interesting game with an interest interesting tutorial I felt each tutorial I didn't really know a lot about really what's going on for a certain period of time and I felt it went on a little bit on level two week nine anyway maybe it's just a cup of card game is I just I don't know really get a good idea of I'd got good idea of the gameplay I didn't get pretty good idea the kind of meta game or how long each level was going to last or more such like but interesting and so yeah I
think we'll just leave it as that i will run return to my to my war tortoise and play some more and I'm report back but thanks for watching don't forget to subscribe so we play lot these fruit bridge my mobile games and both in terms of our kind of playing the tutorial first solution experience also a bit more analysis of games that we play place a little longer and try and give some insight into what developers are doing with this kind of a kind of interesting combination of monetization end and retention and gameplay which is I think is what makes free play games so interesting anyway that's kind of thing you're interested in please do subscribe and we'll see you again soon you
War Tortoise, a mobile title developed by Forsaken Media, presents a unique blend of mechanics that centers on controlling a heavily armed tortoise accompanied by a ninja mouse. The gameplay experience is characterized by an unconventional aesthetic and a fast-paced, wave-based combat system. Players navigate through various levels, engaging with diverse enemy types such as frogs and rats, while managing an upgrade economy that allows for the enhancement of both the primary tortoise unit and secondary support squads.
The initial user experience reveals significant challenges regarding onboarding and instructional clarity. While the core combat loop is immediately accessible, the tutorial phase lacks sufficient guidance, leaving the player uncertain about long-term objectives, meta-game progression, and the specific utility of various interface icons. The tutorial persists through the early stages of the game, extending until at least level two, wave nine, without fully clarifying the broader strategic context or the intended depth of the upgrade systems.
Despite these instructional shortcomings, the game succeeds in creating a distinct, engaging atmosphere through its bizarre premise and satisfying combat feedback. The integration of diverse weaponry, including machine guns and sniper rifles, provides a varied tactical feel. However, the lack of a clear roadmap for the player suggests a need for more refined guidance to ensure long-term retention. Ultimately, the title serves as an intriguing case study in the intersection of unconventional thematic design and standard mobile free-to-play monetization loops, highlighting the delicate balance required to maintain player interest during the critical first-time user experience.
Deconstructor of Fun · 2025
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