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Create free accounthello welcome to pocket gamer. bus's YouTube channel I'm John Jordan and this is our first time user experience playlist so let's kick off a game and do the first time us experience so here we have slyther IO let's put in our name so we can see a little snake there that's a clue here we are so as we can see there is a snake element so so snake was the first mobile game and also very popular and this is snake for excuse me snake for 2016 so
because it has the io so Slither IO um we can suggest that it's inspired we we might go into this later on but inspired by agar IO so agar iio has been Flash game for a long time came to mobile um 2015 incredibly popular incredibly popular popular um kind of did that whole kind of flash thing you'd expect with a flash game which was kind of went viral um went over within a year as had videos of agario have been um oh going I get that one have been over two billion um not many mobile games have done that um and what you do is you go around collecting stuff and then you try and go around and eat other people
oh no that didn't work so interesting he wanted me to rate him after I just like messed up go away um so um so it's kind of interesting that um yeah agario has been really successful on mobile not really worked out how to monetize it so it was um published by mini clip and mini clip um I've tapped there to go fast got him and so now I can eat him CU he's become dots so that's the nice thing kind of PVP so excuse me um so yeah so Min clip um released aario o um actually um not really secretly but didn't really press release it um bought the rights basically bought the IP so
they have that game now um to do what they um like with it or or to kind of build up the brand it's certainly a very big brand oh that so that guy ran into me it's quite kind of um it could be quite a southing game am I going to run so basically what you're trying to do is you're trying to use your body to constrain other worms to run into you so it's a bit I guess it's like work kind of snake which is always what it was but snake meets Tron I suppose the um the laser bites in Tron where you use your Trail to block the other guy off oh rubbish okay so um there we get a mobile ad for mobile strike so mobile OB
from machine Zone and spends a lot of money on user acquisition so you tend to see a lot of ads for that game so in a sense slyther iio is has is is I kind of think is almost a well I think it is a better game than than agario I guess there is the issue legally about whether it's passing itself off as being a game in the same series as agario so that might be something I'm sure mini clip um which is is a fairly big company anyway and is now um majority owned by 10 cent which is about the biggest games company in the world um might be uh discussing with their lawyers um this being developed by a oneman band um but there's no tutorial you just kind of get on with it you kind of understand how to play monetization there's nothing you can spend but we get kind of um these video ads just popping up which is not really the best way for video ads to
be um kind of shown to to Gamers really it's better to be opt in rather than just having them kind of um thrown at you it's nice to have the option this kind of rewarded video ad is a big thing obviously the problem for this game is there is no re there's no monetization there's no way that they can reward you so so you they are kind of just throwing it at at you could share the score okay so nothing's out there but yeah but definitely definitely a good virality for this game and very um as the same with the gerio which I'm not sure I'm pronouncing right really but it's hard to know where these games were kind of part of the URL um it's part of the name but um but very viral soon as you kind of die you're kind of quite Keen to get back in there and have another go the old kind of addictive quality of uh just one more go um
um and my rank I guess my oh goodness me that one's going fast so I guess my rank is he's got me yeah so I'm not very good going to get another mobile okay so I think we seen enough of that but interesting I think certainly there's a move towards having very simple games where it's not if you want to employ the one or two or however many billion people playing games now on mobile you have a very clean user experience you don't have a tutorial and you go as wide as possible and you can go very big I mean people call it the kind of Flappy Bird scenario but fluffy bird actually when you look at it didn't really um have any legs or wings at all that kind of blew up the I didn't make much money and then it kind of obviously kind of died off I think there's sther Rio um that will be a bit bigger but let's uh yeah so let's let's finish on that on that note for our
first time Music Experience so don't forget to subscribe um to our YouTube channel if this is the kind of thing You' like to see we have um quite a lot of games that we that we do on our on our first time USIC experience playlist um something we like to do to see what new games are coming out and see how they um use the technical term on boarding um but we'd like do analysis of other freet topl mobile games so if this kind of thing that that you like um please subscribe and um hope to see you again thanks for watching
Slither.io represents a modern evolution of the classic snake genre, blending traditional mechanics with the competitive, multiplayer dynamics popularized by Agar.io. The game functions as a viral mobile title that emphasizes immediate accessibility, eschewing formal tutorials in favor of an intuitive, pick-up-and-play experience. By utilizing a Tron-like mechanic where players use their bodies to trap opponents, the game fosters a highly addictive, "just one more go" loop that encourages rapid re-engagement after each session.
The broader mobile landscape, particularly within the IO genre, faces significant challenges regarding monetization and long-term sustainability. While titles like Agar.io achieved massive viral success—garnering over two billion views—they often struggle to implement effective revenue models. Slither.io currently relies on intrusive, non-rewarded video advertisements, which contrasts unfavorably with industry best practices that favor opt-in, rewarded video formats. Because the game lacks a robust in-app purchase economy, it remains limited in its ability to monetize its user base effectively compared to major industry players backed by large-scale user acquisition budgets.
From an industry perspective, Slither.io highlights a shift toward minimalist, high-virality mobile gaming designed to capture a massive, global audience. While the game demonstrates strong engagement potential, its long-term viability remains uncertain, mirroring the trajectory of previous viral hits like Flappy Bird. Furthermore, the game faces potential legal scrutiny regarding its branding and similarity to established intellectual properties, a concern compounded by the involvement of major industry entities like Tencent-backed Miniclip. Ultimately, the success of such titles hinges on balancing simple, clean user experiences with sustainable monetization strategies that do not alienate the player base.
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