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Create free accounthello welcome to Pocket Gamer no business YouTube channel I'm John Jordan so the video they say is a first time user experience video so that's basically where we play a free-to-play mobile game for the first time and go through the kind of effectively wore a first time user go so that's what we all have not played this game before they improve the kind of check out the tutorial they can't the user experience kind of the initial flow first ten minutes or so so as you can see the game actually moving mountains again you can see the logo Emily Federation that's actually the name of the game and so let's hit start and see what happens ok so what's his name of a game ok bit customization we know how much stick hopefully something good on him never
get online now that now we're talking choose your nickname ok enough customization here for the topic ok so we seek energy system trade you fight and switch between them ok that's interesting the point of energy is not to know that but I'm okay so okay so there's danger zone and what we're going to do ok give you 50 me hopefully soon can I have some action okay let's get straight into action let's do that come on come on bad boy so
what I'm going to do each turn you get moves ok this is the damage of you move oh Seok so this is the car element I've gotta make you tap on that one tap the lock button all right so he's gonna deem bit of Pegasus a stand kind of thing defend ok now defense move and grapple I can pad up locked in ok ok I think I was right
one take age of this random it's a game of chess he built again ok must admit I might tell you one day little to write music
oh that was good I think that was that you turn on my husband just get ever done quickly oh hey what does not that that's interesting never seen that before just random ad well okay guys we started did you refill some carrots in looking like training ok so let's get on our unlock more moves or maybe pal enough
have secondary effects Jesus
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klara persson been through my lips okay so game coming over ok that's a good thing and finally looking at that we've got till the time running it so there you go again so get those
tutorials go um it's always nice to win I guess this is the interest of interesting issues with the game like anime Federation is how most in these know about MMA fighting for it to make much sense of weezer into it for down much appeal to you says anywhere again ok it's come a lot so I think we have the idea about how they have a fight work cities the clay user interface good ribs in the tutorial little bit stuffy can't selectively we can see this is okay it's going to take us through this
kind of process and narrative really moving fighting game money we see there's the energy system which is kind of a use up a little slowly recharge week soon as two cultures to come back out again a single well that's going to take us for the main screen use it so pretty um very different kind of user experience have to say what it's kind of interesting to have a kind of martial arts game where you are using kind of kind of cards in a selecting moves not make cars better than in a cup at a time way but kind of selecting kind of moves like that yeah and the flow is very direct but again kind of bit different to what we've seen in beautiful together
often give you we're absolutely still in the tutorial so maybe that's why we have being kind of forced down at a particular path and novelty going into the training or anything like that yet and just playing the guessing on in summary there's other issues but yeah so that's our first time user experience with in May Federation it's what we can say about it really that's what it after you play it some more to see if it kind of opens out and what do we have on it but if you like this kind of stuff um you know I'm actually download and try it out so thanks watching bed forget to subscribe to our YouTube channel we do it off analysis intox analysis of free play more games so from the do this kind of personal music experience together like a taster relieve games and then we go back in I've been playing them for them for a couple of weeks related to give them a more kind of kind of measured view all the more beeping develops I don't forget to subscribe and you won't miss what we will get the trip can find somebody games favor okay FCC
MMA Federation, a turn-based martial arts brawler developed by 360 Studios, utilizes a unique card-based combat mechanic that differentiates it from traditional real-time fighting games. The core gameplay loop centers on strategic move selection, where players choose between offensive, defensive, and grappling maneuvers during turn-based exchanges. This system functions similarly to a game of chess, requiring players to anticipate opponent actions rather than relying solely on rapid reflexes.
The user experience begins with a standard character customization suite, allowing for nickname selection and avatar personalization. The game employs a conventional free-to-play energy system, which limits the frequency of combat encounters and necessitates periodic waiting or recharging. The initial onboarding process is highly structured, guiding players through a mandatory tutorial that introduces the interface and core combat mechanics. While the tutorial effectively teaches the basics, it restricts player agency during the early stages, funneling users through a linear narrative path before opening up more complex features like training or move progression.
From a design perspective, the title presents a distinct approach to the sports genre by blending martial arts themes with tactical card-style decision-making. While the interface is functional and clear, the game’s appeal may be niche, relying heavily on the player's interest in MMA culture to sustain long-term engagement. The overall flow is direct and accessible, though the reliance on forced tutorials and energy-gated progression suggests a design intended to slowly acclimate players to the game's deeper strategic layers. The experience highlights the challenges of balancing instructional onboarding with the need for immediate, engaging action in the mobile free-to-play market.
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