Skip to main content

Sports Fighting reports and market data

2 documents·2 writers

2 game industry reports, presentations and talks about sports fighting from writers such as PocketGamer.biz and DiGRA, newest from 2018. Every document has a summary and key insights with the page they come from.

Documents

Cover of A Comparative Study of Attachment: Fighting Games and Taekwondo in Life
Whitepaper3 pages

A Comparative Study of Attachment: Fighting Games and Taekwondo in Life

This extended abstract, presented at DiGRA 2018, compares how players form lasting attachments to two very different activities: digital fighting games and analog taekwondo.

  • The study is a qualitative, exploratory DiGRA 2018 comparison of how players form lasting attachments to digital fighting games versus analog taekwondo, drawing on 14 forum narratives and 15 interviews with fighting game players, plus 9 forum narratives, 8 interviews, and 14 WTF essays for taekwondo, all with multiple years of practice.
  • Both groups followed parallel developmental paths: they typically started with a friend for enjoyment, then deepened commitment as skill grew, joined communities, and often moved into competition.
  • Participants in both activities expressed a strong ethos of long-term commitment, framing continued participation in physical terms such as playing or practicing for as long as their wrists or bodies allowed.
DiGRAJan 2018
Cover of FTUE: MMA Federation
11 min
PocketGamer.biz11 min

FTUE: MMA Federation

MMA Federation, a turn-based martial arts brawler developed by 360 Studios, utilizes a unique card-based combat mechanic that differentiates it from traditional real-time fighting games.

  • MMA Federation by 360 Studios differentiates itself from traditional real-time fighting games by utilizing a turn-based, card-driven combat system that prioritizes strategic anticipation over rapid reflexes.
  • The game employs a mandatory, linear tutorial that restricts player agency to ensure users understand the interface and core mechanics before accessing advanced features like training or move progression.
  • The core gameplay loop is built on a tactical system where players select offensive, defensive, and grappling maneuvers, functioning similarly to a game of chess.
PocketGamer.bizJan 2016

Writers

Related topics