1 free read left. Create a free account for unlimited reading + AI research.
Create free accountArticle
Take This
This article, published in October 2022 by Rachel Kowert, Alexi Martel, and Bill Swann, addresses the growing concern of extremism and radicalization within gaming communities. The authors highlight that while the presence of extremist content and recruitment in games is acknowledged, the underlying psychological mechanisms are not well understood. A 2019 Anti-Defamation League (ADL) report indicated that one in ten young gamers (aged 13-17) encountered white supremacist ideology in games, underscoring the urgency of this issue.
The core purpose of the research is to explore identity fusion as a potential mechanism through which extremist ideology can spread among game players and within gaming communities. By examining this psychological process, the authors aim to contribute to a deeper theoretical understanding of radicalization in these contexts.
The findings are intended to inform the development of proactive strategies to counter extremism, moving beyond reactive solutions. The article links to a full research paper titled "Not just a game: Identity fusion and extremism in gaming cultures," which provides a detailed analysis of this phenomenon. The overall scope focuses on the psychological underpinnings of extremism within the global gaming community, without specifying a particular geographic region or time period beyond the recent past.
DiGRA · 2026