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Take This
Take This, a 501(c)(3) mental health nonprofit focused on reducing stigma and increasing support within the games community, announces the conclusion of the second season of its Accelerate Program and introduces an impact report examining outcomes for fellows and mentors. The post, authored by Sarah Hays, PsyD, and the Take This team, is dated June 26, 2026, and sits within the organization's research category.
The post mainly describes the program and frames the results positively. Accelerate is a mentorship initiative that helps early career professionals build knowledge, experience, and resources to specialize at the intersection of games and mental health. Its structure includes seven months of education and mentorship, more than 35 distinct teaching topics, hands-on industry experience, and professional development opportunities. Each fellow must also complete and pitch a capstone project that addresses a current challenge in the games and mental health field.
The organization says it assessed the program's effect on both fellows and mentors and reports being thrilled with the results. However, the page text contains only an embedded document viewer, so no findings, statistics, survey sizes, satisfaction measures, or methodology are available in the extracted content. Geographic scope and participant counts are likewise not stated. The report's substantive data would be in the embedded PDF rather than the surrounding web copy.
The page also situates Accelerate among Take This's other offerings, including industry consulting and workshops, Take This Talks, AFK Rooms at conventions, an ambassador program, and mental health and event safety resources. The post is tagged with Accelerate, impact, mental health, and mentorship, signaling its role as outcome reporting aimed at supporters, partners, and prospective participants.
Develop:Brighton · 2025