1 free read left. Create a free account for unlimited reading + AI research.
Create free accountWhitepaper
DiGRA
It was held in Birmingham alongside the Commonwealth Games and organised by the Global Esports Federation.
This study examines the inaugural Commonwealth Esports Championship (CEC), held in Birmingham in 2022 and organised by the Global Esports Federation as a non-medal side event to the Commonwealth Games. Drawing on qualitative observation of livestreamed qualification rounds and a week of tournament play, secondary document analysis, and post-event interviews with participants and organisers, the authors apply reflexive thematic analysis to explore how esports operates under major sporting event frameworks. The work focuses on Oceanic representatives' pathways from community to elite play, offering a historically situated account of esports developing outside purely commercial structures and alongside traditional sport.
Two central themes organise the findings. The first concerns organisational philosophies and their relationship to equity pipelines. Participation systems ranged from volunteer-based community groups with discursive planning to nationally recognised sporting bodies with public strategic plans, and these differing institutional philosophies shaped recruitment, player retention in regional areas, coaching, and gendered pathways. The authors note that the same systems that revealed meaningful community support and volunteerism also produced barriers to entry, including cost, misaligned values, and reluctance to appear publicly. The second theme examines national representation, where the event shifted emphasis away from high-value prize pools and private sponsorship toward community bonding expressed through flags, uniforms, and anthems. Representation was not straightforward, however: several teams were drawn from second-tier squads, and nations typically marginal in esports, such as New Zealand and Malaysia, were able to win medals and gain access to established sporting capital.
The authors position the study as a contribution to game cultures research, arguing that the CEC made women and a wider range of national identities visible within competitive spaces. The work is presented as a process-oriented account of emerging forms of social organisation around esports, with its scope limited to one event and one regional perspective.
DiGRA · 2017