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The GamesLab and VR Lab at the University of Paderborn function as interdisciplinary hubs for the production, evaluation, and research of digital games and virtual reality applications. These facilities operate through a hybrid model that blends institutional support from university IT and media departments with a bottom-up, student-led organizational structure. By fostering peer-learning environments and praxis-oriented project work, these labs serve as vital social spaces that facilitate significant student competence development within the German higher education landscape.
A critical tension exists within these laboratories between the benefits of student participation and the risks of exploitative labor practices. While the GamesLab maintains a horizontal, student-driven culture, the VR Lab exhibits a more vertical integration into formal university project structures. Despite these differences, both entities rely heavily on the informal, uncompensated labor of experienced students to maintain operations and deliver instruction. This reliance creates a structural contradiction where the university benefits from essential student contributions without providing corresponding institutional security or formal recognition.
The normalization of this unpaid labor poses a significant challenge to the sustainability of student-led academic spaces. To mitigate these risks, there is a pressing need for the implementation of peer-based care practices that protect the integrity of these laboratories as safe, equitable environments. Faculty members are encouraged to move beyond passive observation and actively support student interests, ensuring that the collaborative spirit of these labs does not devolve into the exploitation of student effort. Ultimately, the long-term viability of such academic initiatives depends on reconciling the desire for student autonomy with the necessity of fair, institutionalized labor standards.
G|A|M|E – The Italian Journal of Game Studies · 2026