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Create free accountWhitepaperIFIP International Conference on Entertainment Computing (ICEC)
Tangible interactive games serve as a transformative tool for pediatric rehabilitation, specifically for children with unilateral cerebral palsy undergoing occupational and physical therapy. By integrating therapist expertise through a participatory design process, these games successfully convert repetitive, often monotonous upper-limb exercises into engaging, goal-directed activities. The primary thesis posits that physical interaction with game interfaces increases patient motivation, thereby reducing the need for constant external encouragement from clinicians during therapeutic sessions.
The research highlights that sensory feedback, particularly sound, plays a critical role in sustaining patient engagement. However, the effectiveness of competitive elements and difficulty scaling remains nuanced; while challenge can drive performance, excessive difficulty may discourage younger participants or those with limited physical capabilities. A significant finding is the tendency for children to utilize compensatory movements to achieve game objectives, which underscores the necessity for adaptive mechanics and mechanical guidance to ensure that therapeutic exercises are performed with clinical accuracy.
Covering the intersection of game design and pediatric physical therapy, this study emphasizes the importance of tailoring game mechanics to the specific developmental and physical needs of the individual child. While the current findings confirm that tangible games significantly enhance the therapeutic experience, future advancements must focus on refining system adaptability and establishing robust quantitative metrics to validate long-term improvements in motor function. These insights provide a foundational framework for developing clinical tools that balance entertainment value with the rigorous requirements of physical rehabilitation.
European Conference on Games Based Learning (ECGBL) · 2025