1 free read left. Create a free account for unlimited reading + AI research.
Create free accountWhitepaperUniversity of British Columbia
It investigates pervasive computing and social interaction.
The Fugitive functions as a collaborative, location-based mobile game designed to explore how real-time tracking and spatial awareness influence team dynamics within a university campus environment. By utilizing TabletPCs to facilitate the pursuit of a virtual object, the project investigates the intersection of pervasive computing and social interaction. The primary thesis posits that while location-aware technology significantly enhances engagement and strategic cooperation, the efficacy of such mixed-reality experiences is heavily contingent upon the reliability of the underlying infrastructure.
Field evaluations reveal that participants demonstrate high levels of motivation and successfully adapt their collaborative strategies to the physical constraints of the campus. However, persistent technical challenges—specifically regarding WiFi instability and GPS inaccuracies—frequently disrupt the flow of play and introduce significant user frustration. Despite these hardware and network limitations, players remain deeply engaged, suggesting that the social and strategic elements of the game effectively mitigate minor technical friction. Participants frequently identified the need for integrated voice communication to improve both tactical coordination and personal safety during active gameplay.
Future development in this field must prioritize the creation of more robust, interoperable platforms that can withstand the unpredictability of real-world environments. Rather than attempting to eliminate technical shortcomings entirely, designers should adopt a seamful approach, intentionally incorporating infrastructure limitations into the game mechanics to maintain immersion. By aligning technological design with the social dynamics of pervasive gaming, developers can better support complex, collaborative play in outdoor settings. These findings contribute to a broader understanding of human-computer interaction, emphasizing that the success of location-based experiences relies as much on environmental adaptability as it does on software sophistication.