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University of British Columbia

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1 document by University of British Columbia in the Game Industry Library, the newest “Researching Game-Based Learning: A Brief Synthesis Project” (2023).

Documents

Cover of Researching Game-Based Learning: A Brief Synthesis Project
Whitepaper7 pages

Researching Game-Based Learning: A Brief Synthesis Project

This research synthesis examines digital game-based learning (DGBL) literature, screening roughly 1,500 database results down to about 1,300 papers published from 2010 onward.

  • The synthesis screened roughly 1,500 database results down to about 1,300 papers published from 2010 onward on digital game-based learning (DGBL).
  • Motivation is the most substantive finding: of 537 papers referencing motivation in titles, keywords, or abstracts, only 120 were reviewed in full, revealing that the construct is often used interchangeably with engagement, persistence, and flow.
  • Many studies center motivation without defining it, and self-report and observational measures vary considerably across studies, leaving what the authors call a "black box" conception of motivation in the field.
University of British ColumbiaSep 2023