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Capcom
Capcom’s strategy for the fiscal year ending March 31, 2019, centers on achieving six consecutive years of increased operating income by leveraging its core digital content business and expanding its global footprint. The company’s primary thesis emphasizes a "Single Content Multiple Usage" strategy, which aims to maximize the value of its proprietary intellectual property across home video games, mobile platforms, arcade operations, and character licensing. By focusing on both new title releases and the long-term monetization of its back-catalog, the company seeks to establish a stable, recurring revenue foundation.
Key financial projections for the 2019 fiscal year include net sales of 96 billion JPY and an operating income of 17 billion JPY, representing a 1.6% and 6.0% increase, respectively, over the previous year. The Digital Contents segment remains the primary growth driver, with a projected operating margin of 26.5%. The company plans to ship 25 million units of consumer software, with a significant strategic shift toward digital downloads, which are forecasted to account for 46.3% of consumer net sales. Furthermore, the company is prioritizing the growth of its catalog titles, with unit sales for older releases expected to reach 17.6 million units.
The scope of these operations is global, with a clear strategic pivot toward North American and European markets to offset declining physical sales in Japan. Methodologically, the company utilizes internal market analysis and historical performance data to guide its R&D investments, which are set at 30 billion JPY for the period. Additionally, the company is actively expanding its eSports division and arcade operations, aiming for a 2% increase in same-store sales through new store openings and community-focused events, despite broader industry volatility.
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