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Sensor Tower
This represents an 18% year-over-year increase compared to the $180 million earned in the same quarter of 2017.
Candy Crush Saga demonstrated significant financial resilience in the second quarter of 2018, generating $213 million in worldwide revenue across the Apple App Store and Google Play. This figure represents an 18 percent year-over-year increase compared to the $180 million earned during the same period in 2017. Despite being nearly six years old at the time of the analysis, the title maintained its position as the highest-grossing mobile game from a Western developer.
The game’s performance secured it the sixth spot among all mobile games and the seventh spot in overall app spending globally. Within the broader Candy Crush franchise, the original title significantly outperformed its counterparts, with Candy Crush Soda Saga and Candy Crush Jelly Saga ranking 19th and 127th, respectively, in global mobile gaming revenue. The title also outperformed several major competitors, including Pokémon GO, Puzzle & Dragons, and Clash Royale.
Geographically, the United States served as the primary market, accounting for 56 percent of total player spending. Great Britain followed as the second-largest market, contributing 6 percent of the total revenue. These findings are derived from Sensor Tower’s Store Intelligence platform, which tracks global mobile application performance metrics. The data highlights the sustained monetization power of established mobile titles within the casual gaming segment, even as the market continues to evolve with newer releases.
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