Updated Mar 17, 2026 by Nacon
Financial · July 28, 2025
Published by Nacon
Nacon reported consolidated revenue of €31.3 million for the first quarter of the 2025-26 fiscal year, covering the period from April 1 to June 30, 2025. This performance represents a slight overall decrease of 2.9% compared to the previous year but remains aligned with the group's strategic objectives. The results highlight a divergence between the software and hardware segments, with gaming activity growing by 10.4% to reach €19.7 million, while the accessories division declined by 18.8% to €10.8 million. The growth in gaming revenue was primarily fueled by a 46.4% surge in new catalogue sales, led by the strong performance of sports titles such as Tour de France 2025 and Pro Cycling Manager 25, which saw year-over-year sales increases of 25% and 35% respectively. The back catalogue remained stable at €14.0 million. Conversely, the accessories segment faced challenges due to a weak U.S. market impacted by customs duties and an unfavorable basis of comparison, though this was partially mitigated by 22% growth in the European market driven by Nintendo Switch 2 peripherals and the Xbox Revolution X Unlimited controller. Looking ahead, the group anticipates strong growth in the second quarter and throughout the remainder of the fiscal year. This outlook is supported by a robust release schedule including Rugby League 26, Robocop: Rogue City – Unfinished Business, and the highly anticipated Hell is Us, which has secured nearly one million wishlists. With approximately ten titles scheduled for the second half of the year and continued innovation in the Revosim and Switch 2 accessory lines, the group confirms its targets for the full 2025-26 fiscal year.
Press Release Lesquin, July 28,2025 - 6:00 PM FIRST-QUARTER 2025-26 SALES AT €31.3 M, IN LINE WITH THE GROUP'S OBJECTIVES NACON (ISIN FR0013482791) announces today its consolidated revenue for the first quarter of the fiscal year 2025-26 (period from April 1,2025 to June 30,2025). IFRS – €M 2025 -26 2024 -25 Variation in % Sales (unaudited) First quarter (April - June) 31. 3 32. 3 -2.9% Games 19. 7 17. 8 +10.4% including: Catalogue Sales 5.6 3.8 +46.4% Back catalogue 14. 0 14. 0 +0.4% Accessories 10. 8 13. 3 -18.8% Others<sup>(1)</sup> 0.8 1.1 -25.9% (1) Mobile and Audio Revenue Sales for the first quarter 2025-26: strong performance of the Gaming activity with an increase of 10.4% "Catalogue" sales for the first quarter (April 1 – June 30) increased by 46.4% despite a limited editorial release. This momentum is driven in particular by Tour de France 2025<sup>TM</sup> and Pro Cycling Manager 25<sup>TM</sup> , whose sales increased by 25% and 35% respectively compared to last year.
ales for the first quarter (April 1 – June 30) increased by 46.4% despite a limited editorial release. This momentum is driven in particular by Tour de France 2025<sup>TM</sup> and Pro Cycling Manager 25<sup>TM</sup> , whose sales increased by 25% and 35% respectively compared to last year. The "Back Catalogue" (games released in previous fiscal years) performs well with sales equivalent to that of the first-quarter of 2024-25 at €14.0 million, in line with targets. The 22% growth in "Accessories" sales in the European market, supported by the success of accessories dedicated to the Nintendo Switch<sup>TM</sup> 2 and the XBOX Revolution X Unlimited controller, partially offset the slowdown in the U.S. market disrupted by customs duties. This activity shows a decrease to €10.8 million, mainly due to an unfavorable basis of comparison and the current weakness of the U. S. market. Strong growth expected in the second quarter The activity of the second quarter will be driven mainly by new releases. July saw the release of 2 new games: - Rugby League<sup>TM</sup> 26 has been a huge success and is the 3<sup>rd</sup> largest launch of NACON in terms of value; - Robocop makes his return in Robocop: Rogue City – Unfinished Business<sup>TM</sup> and achieves a User Score of over 80%. Test Drive Unlimited: Solar Crown<sup>TM</sup> has been enhanced with a Season 4 featuring the Casino.
value; - Robocop makes his return in Robocop: Rogue City – Unfinished Business<sup>TM</sup> and achieves a User Score of over 80%. Test Drive Unlimited: Solar Crown<sup>TM</sup> has been enhanced with a Season 4 featuring the Casino. Hell is Us<sup>TM</sup> , a highly anticipated title, has already nearly one million wishlists. It will be available from September 4, 2025.
The second half of the year (October 1 – March 31) will see the release of nearly ten titles: Dragonkin: The Banished<sup>TM</sup> , Styx: Blades of Greed<sup>TM</sup> , Edge of Memories<sup>TM</sup> , GreedFall II<sup>TM</sup> , Cricket26<sup>TM</sup> , Rennsport<sup>TM</sup> , Endurance Motorsport Series<sup>TM</sup> , Gear-Club Unlimited 3<sup>TM</sup> . The "Back Catalogue" should maintain a good level of activity. The "Accessories" activity is expected to remain impacted during the semester by uncertainties in the American market. Europe, on the other hand, should benefit from a positive sales trend (driven by accessories for Switch<sup>TM</sup> 2, XBOX Revolution X Unlimited controller, and Revosim range). Confirmation of targets for the fiscal year 2025-26 With its strong positions in its two complementary business areas, a busy line-up throughout the entire fiscal year, and numerous innovations in the Accessories business, NACON is confident in its ability to generate strong growth in the fiscal year 2025-26. Next event: Publication of second quarter 2025 /26 sales on 2 7th October 2025 after the market close ABOUTNACON
e-up throughout the entire fiscal year, and numerous innovations in the Accessories business, NACON is confident in its ability to generate strong growth in the fiscal year 2025-26. Next event: Publication of second quarter 2025 /26 sales on 2 7th October 2025 after the market close ABOUTNACON IFRS REVENUE 2024/2025: €167.9 NACON is a company of the BIGBEN group created in 2019 to optimize its expertise in strong synergy in million the video game market. By bringing together its 16 development studios, AA video game publishing, and the design and distribution of premium gaming accessories, NACON concentrates 30 years of expertise at the OPERATING RESULT 2024/2025: service of players. This new unified hub strengthens NACON's position in the market and allows it to innovate €1.1million by creating new unique competitive advantages. WORKFORCE Company listed on Euronext Paris, compartment B–Indices: CAC Mid&Small More than 1,000 employees ISIN: FR 0013482791; Reuters: NACON. PA; Bloomberg: NACON:FP CONTACT: INTERNATIONAL Cap Value–Gilles Broquelet [email protected] +33 1 8081 5001 25 subsidiaries and a distribution network in 100 countries https://corporate.nacongaming.com/
NACON reported consolidated sales of €46.8 million for the second quarter of the 2025-26 fiscal year, representing a 4.5% increase compared to the same period in the previous year. This growth contributed to a total first-half revenue of €78.1 million, a 1.4% rise year-over-year. The financial results highlight a significant divergence between the company’s two primary business segments, with strong performance in software publishing offsetting a sharp decline in hardware and peripherals. The gaming division served as the primary growth engine, with second-quarter sales increasing 31.7% to €36.7 million. This surge was driven by a 52.5% rise in new catalogue titles, bolstered by the successful launches of Rugby League 26 and Hell is Us, the latter of which achieved high user scores and over 1.5 million residual wishlists. The back catalogue also remained resilient, growing 7.8% to €14.0 million. Conversely, the accessories segment experienced a 42.7% decline in quarterly revenue, falling to €9.0 million. This downturn was largely attributed to a 66% drop in American market sales resulting from increased customs duties, though European sales remained supported by new controller releases and Switch 2 peripherals. Looking ahead to the remainder of the 2025-26 fiscal year, the company confirmed its annual targets and anticipates strong growth. The second-half strategy relies on a dense release schedule featuring nearly a dozen titles, including GreedFall II and Dragonkin: The Banished. While uncertainties persist in the American accessories market, the company expects the software catalogue to drive momentum. These results reflect NACON's position as an integrated AA publisher and peripheral designer operating across 100 countries with a workforce of over 1,000 employees.
Nacon reported consolidated sales of €124.2 million for the first nine months of the 2025-26 fiscal year, representing a 4.4% decline compared to the same period in the previous year. While the games division experienced a 15.7% increase in cumulative revenue to €82.3 million, this growth was offset by a significant 30.5% contraction in the accessories segment, which fell to €37.7 million. The third quarter specifically saw a 12.8% decrease in total sales, primarily driven by challenges in the United States market. The games segment benefited from a 39.9% surge in new catalogue titles during the third quarter, reaching €13.7 million behind the performance of Hell is Us, Cricket 26, and Rennsport. However, back-catalogue sales declined by 21.8% during the same period due to a high basis of comparison and general market softening. The accessories division faced substantial headwinds in the United States, where increased customs duties impacted performance. Although the decline in the U.S. market showed signs of easing—improving from a 66% drop in the second quarter to a 38% drop in the third—the segment remained a primary drag on overall corporate revenue. Looking toward the final quarter of the fiscal year, activity is expected to be driven by several major releases, including Styx: Blades of Greed and GreedFall: The Dying World. While the European accessories market is anticipated to find support from the launch of the Nintendo Switch 2 and new headset hardware, the lack of visibility in the U.S. market has led to a revision of annual forecasts. Nacon now expects total activity for the full 2025-26 fiscal year to be comparable to the previous year, adjusting for the slowdown observed in the third quarter.
NACON reports consolidated sales of €167.9 million for the 2024/25 financial year ending March 31, 2025, representing a marginal increase of 0.1% compared to the previous year. While the company faced a 3.8% decline in gaming revenue due to a limited release schedule in the fourth quarter, this was offset by a 4.1% increase in accessories sales and a robust performance in back-catalogue titles. Back-catalogue sales grew by 31.2% over the full year to reach €58.6 million, demonstrating the sustained value of the company’s existing intellectual property. The financial results reflect a transitional period marked by the strategic postponement of several key games and hardware products into the 2025/26 fiscal year. Consequently, while annual sales remained stable, operating income is expected to be lower than the previous year, though it remains slightly positive. The fourth quarter specifically saw a 7.1% decline in sales, attributed to the lack of major new releases compared to the prior year’s success with high-performing titles like Robocop: Rogue City. Looking ahead, the company forecasts sharp business growth for the 2025/26 financial year, driven by a significantly busier release schedule featuring over ten games across sports, racing, adventure, and simulation genres. The accessories segment is also expected to expand following the launch of new Xbox controllers, premium racing peripherals, and a dedicated range for the upcoming Nintendo Switch 2. To support this growth and mitigate supply chain risks, the company is diversifying its manufacturing, utilizing facilities in Vietnam and preparing a new controller production site in France scheduled to open in late 2025.
Nacon reported consolidated sales of €32.3 million for the first quarter of the 2024/25 financial year, covering the period from April to June 2024. This represents a 9.0% decrease compared to the same period in the previous year, primarily driven by a high base of comparison in the gaming segment. While overall gaming sales fell 27.1% to €17.8 million due to a lighter release schedule for new titles, the company saw significant growth in other areas. Back-catalogue sales rose 17.9% to €14.0 million, bolstered by the continued performance of titles like Robocop: Rogue City, while the accessories division grew 27.5% to €13.3 million, fueled by strong demand for premium controllers and headsets in the United States and Australia. The strategic outlook remains optimistic as the company expects to resume growth in the second quarter. This confidence is supported by a robust release pipeline featuring approximately 15 games for the full year, including high-profile titles such as Test Drive Unlimited: Solar Crown, which has already set internal records for pre-orders. Additionally, the accessories segment is expected to benefit from the launch of the new REVOSIM brand, positioning the company as a comprehensive provider of both software and hardware for the motor racing market. Despite the initial quarterly dip in revenue, management has confirmed its full-year targets for growth and increased operating income. The company’s financial position was further strengthened by a successful capital increase in July 2024, providing additional resources to develop its gaming pipeline. With 16 development studios and a distribution network spanning 100 countries, the group aims to leverage synergies between its AA publishing activities and its premium peripheral business to maintain its competitive advantage in the global video game market.