Updated Mar 17, 2026 by Nacon
Financial · January 19, 2026
Published by Nacon
Nacon reported consolidated sales of €124.2 million for the first nine months of the 2025-26 fiscal year, representing a 4.4% decline compared to the same period in the previous year. While the games division experienced a 15.7% increase in cumulative revenue to €82.3 million, this growth was offset by a significant 30.5% contraction in the accessories segment, which fell to €37.7 million. The third quarter specifically saw a 12.8% decrease in total sales, primarily driven by challenges in the United States market. The games segment benefited from a 39.9% surge in new catalogue titles during the third quarter, reaching €13.7 million behind the performance of Hell is Us, Cricket 26, and Rennsport. However, back-catalogue sales declined by 21.8% during the same period due to a high basis of comparison and general market softening. The accessories division faced substantial headwinds in the United States, where increased customs duties impacted performance. Although the decline in the U.S. market showed signs of easing—improving from a 66% drop in the second quarter to a 38% drop in the third—the segment remained a primary drag on overall corporate revenue. Looking toward the final quarter of the fiscal year, activity is expected to be driven by several major releases, including Styx: Blades of Greed and GreedFall: The Dying World. While the European accessories market is anticipated to find support from the launch of the Nintendo Switch 2 and new headset hardware, the lack of visibility in the U.S. market has led to a revision of annual forecasts. Nacon now expects total activity for the full 2025-26 fiscal year to be comparable to the previous year, adjusting for the slowdown observed in the third quarter.
Press Release Lesquin, January 19, 2026 - 6:00 p. m. SALES FOR THE FIRST 9 MONTHS OF FISCAL YEAR 2025-26 AT €124.2 M NACON (ISIN FR0013482791) has today reported its consolidated sales for the first nine months of the 2025 /26 financial year (nine months from 1 April 2025 to 31 December 2025 ). IFRS – M€ 2025 -26 2024 -25 Change Sales 1 st Quarter (April-June) 31. 3 32. 3 -2.9% 2 nd Quarter (Jul. -Sept. ) 46. 8 44. 8 +4.5% 3 rd Quarter (Oct. – Dec. ) 46. 1 52. 9 -12.8% Games 25. 9 25. 4 +1.9% Of which: Catalogue 13. 7 9.8 +39.9% Back catalogue 12. 2 15. 6 -21.8% Accessories 17. 9 25. 2 -29.1% Other<sup>(1)</sup> 2.4 2.3 +4.6% Cumulative 9 months (April-Dec. ) 124. 2 129. 9 -4 .4% Games 82. 3 71. 1 +15.7% Of which: Catalogue 42. 1 28. 5 +47.4% Back catalogue 40. 2 42. 6 -5.5% Accessories 37. 7 54. 2 -30.5% Other<sup>(1)</sup> 4.2 4.5 -6.6% (1) Mobile and Audio sales Strong growth in "Catalogue" activity in Q3 2025-26
catalogue 40. 2 42. 6 -5.5% Accessories 37. 7 54. 2 -30.5% Other<sup>(1)</sup> 4.2 4.5 -6.6% (1) Mobile and Audio sales Strong growth in "Catalogue" activity in Q3 2025-26 In the third quarter of 2025-2026 (October 1 – December 31), the sustained growth in "Catalogue" activity was not enough to offset the decline in the "Accessories" segment in the United States. Games: Total "Games" revenue grew by 1.9% compared to the same period last year and amounted to €25.9 million. "Catalogue" activity (new Games) recorded strong growth of 39.9%, reaching €13.7 million. This performance is explained by the continued sales of Hell is Us<sup>TM</sup> and by the launches during the quarter of Cricket 26 and Rennsport<sup>TM</sup> . After two quarters showing growth, the "Back Catalogue", which includes Games released in previous fiscal years, generated €12.2 million in sales compared to €15.6 million last year. This variation is mainly attributable to a high basis of comparison and a market decline over the quarter.
Accessories: Due to a US market still affected by the increase in customs duties, the "Accessories" activity amounts to €17.9 million, down 29.1% over the quarter. It should be noted that the decline in the United States is easing, decreasing from 66% in the second quarter to 38% in the third quarter. Objectives for the 2025-26 financial year Activity in the last quarter of the financial year will again be driven by the "Catalogue" editorial news with the release of several major games: Styx : Blades of Greed<sup>TM</sup> , GreedFall The dying world<sup>TM</sup> , Gear-Club Unlimited 3<sup>TM</sup> , Dragonkin : The Banished<sup>TM</sup> , and season 6 of Test Drive Unlimited: Solar Crown<sup>TM</sup> . The "Back Catalogue" Activity is expected to record revenue of the same order as that achieved in the 2024- 2025 financial year. The "Accessories" Activity remains affected by a lack of visibility in the US market. Europe, on the other hand, should benefit from accessory sales for the Switch<sup>TM</sup> 2 and the upcoming February release of the 1st new generation RIG R5 PRO HS headset. Despite recording an increase in its market share, the slowdown in the Accessories market and the video game market in the 3rd quarter have resulted in a revision of forecasts for the current financial year. Thus, NACON now anticipates 2025-2026 Activity comparable to that of the previous financial year. Next press release: Annual sales 2025-26, on April 27, 2026, after market close ABOUT NACON
eo game market in the 3rd quarter have resulted in a revision of forecasts for the current financial year. Thus, NACON now anticipates 2025-2026 Activity comparable to that of the previous financial year. Next press release: Annual sales 2025-26, on April 27, 2026, after market close ABOUT NACON IFRS REVENUE 2024/2025: €167.9 M NACON is a BIGBEN group company established in 2019 to optimize its expertise with strong synergy in the video game market. By bringing together its 16 development studios, AA video game publishing, and OPERATING PROFIT 2024/2025: €1.1 M the design and distribution of premium gaming peripherals, NACON has 30 years of expertise in serving gamers. This new unified business gives NACON a stronger position in its market and enables it to WORKFORCE innovate by creating new, unique, competitive advantages. More than 1 000 employees Company listed on Euronext Paris, Compartment B–Indices: CAC Mid&Small ISIN: FR 0013482791; Reuters: NACON. PA; Bloomberg: NACON:FP INTERNATIONAL 25subsidiaries and a distribution network in CONTACT: 100 countries Cap Value–Gilles [email protected]+33 1 80 81 50 01 https://corporate.nacongaming.com/
Nacon reported consolidated revenue of €31.3 million for the first quarter of the 2025-26 fiscal year, covering the period from April 1 to June 30, 2025. This performance represents a slight overall decrease of 2.9% compared to the previous year but remains aligned with the group's strategic objectives. The results highlight a divergence between the software and hardware segments, with gaming activity growing by 10.4% to reach €19.7 million, while the accessories division declined by 18.8% to €10.8 million. The growth in gaming revenue was primarily fueled by a 46.4% surge in new catalogue sales, led by the strong performance of sports titles such as Tour de France 2025 and Pro Cycling Manager 25, which saw year-over-year sales increases of 25% and 35% respectively. The back catalogue remained stable at €14.0 million. Conversely, the accessories segment faced challenges due to a weak U.S. market impacted by customs duties and an unfavorable basis of comparison, though this was partially mitigated by 22% growth in the European market driven by Nintendo Switch 2 peripherals and the Xbox Revolution X Unlimited controller. Looking ahead, the group anticipates strong growth in the second quarter and throughout the remainder of the fiscal year. This outlook is supported by a robust release schedule including Rugby League 26, Robocop: Rogue City – Unfinished Business, and the highly anticipated Hell is Us, which has secured nearly one million wishlists. With approximately ten titles scheduled for the second half of the year and continued innovation in the Revosim and Switch 2 accessory lines, the group confirms its targets for the full 2025-26 fiscal year.
NACON reported consolidated sales of €46.8 million for the second quarter of the 2025-26 fiscal year, representing a 4.5% increase compared to the same period in the previous year. This growth contributed to a total first-half revenue of €78.1 million, a 1.4% rise year-over-year. The financial results highlight a significant divergence between the company’s two primary business segments, with strong performance in software publishing offsetting a sharp decline in hardware and peripherals. The gaming division served as the primary growth engine, with second-quarter sales increasing 31.7% to €36.7 million. This surge was driven by a 52.5% rise in new catalogue titles, bolstered by the successful launches of Rugby League 26 and Hell is Us, the latter of which achieved high user scores and over 1.5 million residual wishlists. The back catalogue also remained resilient, growing 7.8% to €14.0 million. Conversely, the accessories segment experienced a 42.7% decline in quarterly revenue, falling to €9.0 million. This downturn was largely attributed to a 66% drop in American market sales resulting from increased customs duties, though European sales remained supported by new controller releases and Switch 2 peripherals. Looking ahead to the remainder of the 2025-26 fiscal year, the company confirmed its annual targets and anticipates strong growth. The second-half strategy relies on a dense release schedule featuring nearly a dozen titles, including GreedFall II and Dragonkin: The Banished. While uncertainties persist in the American accessories market, the company expects the software catalogue to drive momentum. These results reflect NACON's position as an integrated AA publisher and peripheral designer operating across 100 countries with a workforce of over 1,000 employees.
NACON reported consolidated sales of €52.9 million for the third quarter of the 2024/25 financial year, representing a 10.3% decrease compared to the same period last year. Despite this quarterly dip, total sales for the first nine months reached €129.9 million, a 2.5% increase over the previous year. The performance reflects a divergence between the gaming and accessories segments, with gaming revenue falling 23.7% to €25.4 million due to a lack of major new releases compared to the prior year’s success of RoboCop: Rogue City. However, back-catalogue sales grew by 24.5% to €15.6 million, validating the long-term value of the existing portfolio. The accessories division grew by 5.3% to €25.2 million, driven by strong demand for RIG headsets and Revolution 5 Pro controllers in the United States and Australia. This growth occurred despite the postponement of several key products, including the Cobra seat and the Xbox Revolution X Unlimited controller, into 2025. To enhance supply chain efficiency and internalize value, the company announced plans for a new accessory production plant in France, expected to be operational later in 2025. Looking ahead, the company expects a slight increase in full-year sales but anticipates a potential decrease in operating income due to product delays. The outlook for the 2025/26 financial year remains optimistic, supported by a busy release schedule of approximately ten new games and the anticipated launch of the Nintendo Switch 2. NACON plans to capitalize on this new hardware with a dedicated range of compatible games and accessories, forecasting strong growth for the first half of the upcoming fiscal year.
NACON reports consolidated sales of €167.9 million for the 2024/25 financial year ending March 31, 2025, representing a marginal increase of 0.1% compared to the previous year. While the company faced a 3.8% decline in gaming revenue due to a limited release schedule in the fourth quarter, this was offset by a 4.1% increase in accessories sales and a robust performance in back-catalogue titles. Back-catalogue sales grew by 31.2% over the full year to reach €58.6 million, demonstrating the sustained value of the company’s existing intellectual property. The financial results reflect a transitional period marked by the strategic postponement of several key games and hardware products into the 2025/26 fiscal year. Consequently, while annual sales remained stable, operating income is expected to be lower than the previous year, though it remains slightly positive. The fourth quarter specifically saw a 7.1% decline in sales, attributed to the lack of major new releases compared to the prior year’s success with high-performing titles like Robocop: Rogue City. Looking ahead, the company forecasts sharp business growth for the 2025/26 financial year, driven by a significantly busier release schedule featuring over ten games across sports, racing, adventure, and simulation genres. The accessories segment is also expected to expand following the launch of new Xbox controllers, premium racing peripherals, and a dedicated range for the upcoming Nintendo Switch 2. To support this growth and mitigate supply chain risks, the company is diversifying its manufacturing, utilizing facilities in Vietnam and preparing a new controller production site in France scheduled to open in late 2025.