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GameRefinery
Free-to-play mobile games require a strategic mix of revenue models and in-app purchase (IAP) features. Integrating these features can improve standing in top-grossing charts.
Mobile free-to-play monetization increasingly depends on specialized in-app purchase mechanics layered on top of traditional sales of currencies, items, and boosters. This June 2020 GameRefinery analysis argues that these mechanics lift direct revenue while also strengthening engagement and retention, and that they sharply differentiate top-grossing titles from the rest of the market. It draws on Market Explorer popularity data comparing genre categories inside and outside the US iOS top 200 grossing chart, supplemented by examples from individual games.
Limited Time IAP Offers appear in nearly every top 200 grossing game, with innovations including tiered offers unlocked by prior purchases (Lily's Garden), customizable bundles (AFK Arena), and limited-quantity sales (Dragon City Mobile). Piggy Banks, which accumulate value the longer a player waits, are concentrated in Casual and Casino games and have surged recently; Playrix uses them in every top-grossing title, while World of Tanks Blitz shows a Mid-Core adaptation tied to its Battle Pass. VIP Systems remain very popular in Casino and Mid-Core games, usually offering quality-of-life perks rather than power advantages to limit pay-to-win perceptions.
Progressive IAP Reward Systems and Paid Progression Plans are rare in the US market, found almost exclusively in Mid-Core, but are heavily used in China. Examples include Perfect World Mobile, Call of Duty: Mobile, King of Avalon, and RAID: Shadow Legends. Subscription Plans, most often daily currency or item drips, range from Garena Free Fire to Kim Kardashian: Hollywood's tiered plans and Old School Runescape's subscription-gated model.
Battle Pass plans have spread from Mid-Core to every genre category, working especially well in competitive games monetized through cosmetics, as with Mobile Legends: Bang Bang's dual passes, and in casual titles like Homescapes. The analysis concludes that none of these mechanics guarantees success; execution quality and avoiding cannibalization of other monetization features determine results.
Call of DutyGame · Infinity Ward · 2003 · 984 documents
Free FireGame · 111dots Studio · 2017 · 344 documents
Mobile Legends: Bang BangGame · Moonton · 2016 · 248 documents
Sea LimitedCompany · Singapore · founded 2009 · 164 documents
Call of Duty: MobileGame · Timi · 2019 · 113 documents
HomescapesGame · Playrix · 2017 · 98 documents
Perfect WorldGame · Beijing Perfect World · 2005 · 33 documents
AFK ArenaGame · Lilith Games · 2019 · 31 documents
RAID: Shadow LegendsGame · Plarium Games · 2018 · 31 documents
World of TanksGame · Wargaming.net · 2011 · 27 documents
Lily's GardenGame · Tactile Entertainment · 2019 · 25 documentsEach row is a game or company this document names, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.
GameRefinery · 2026