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Jagiellonian University
The scholarly inquiry into the evolution of digital game aesthetics challenges the traditional assumption that the avant-garde remains the primary driver of innovation within the medium. By introducing the concept of the arrière-garde, the analysis shifts the focus toward contemporary trends that prioritize comfort, familiarity, and restorative experiences over the disruptive, experimental impulses historically associated with avant-garde movements. This framework suggests that the current landscape of digital entertainment is increasingly defined by a retreat into established, soothing conventions rather than a constant push toward radical formal experimentation.
The research specifically examines the rise of cozy games and bedtime digital games as primary manifestations of this arrière-garde shift. These genres represent a deliberate departure from the high-intensity, competitive, or avant-garde design philosophies that have dominated game studies discourse. Instead, these titles leverage repetitive mechanics, gentle aesthetics, and low-stakes environments to foster emotional regulation and psychological safety. This trend indicates a broader cultural pivot where players seek digital spaces that function as sanctuaries, prioritizing the maintenance of well-being over the challenge of novelty.
By situating these developments within the broader context of game culture, the analysis concludes that the arrière-garde is not a sign of stagnation but a distinct aesthetic and functional evolution. The study highlights how digital games are increasingly utilized as tools for self-care, reflecting a shift in player expectations and industry design priorities. Ultimately, the work posits that the avant-garde is not necessarily dead, but rather that the criteria for what constitutes meaningful innovation have expanded to include the restorative and the familiar, fundamentally altering the trajectory of contemporary game design.
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Eindhoven University of Technology · 2026