The UK video games industry currently faces a significant dilemma regarding government proposals on artificial intelligence and copyright law. While the broader creative sector has launched the "Make It Fair" campaign to oppose government plans that would allow AI models to scrape copyrighted content under an "opt-out" framework, the games industry has remained conspicuously silent. The primary thesis is that this silence is not an endorsement of the government’s position, but rather a result of the industry being caught between its creative interests and its deep integration with international technology companies that are heavily invested in generative AI.
The government’s consultation, influenced by the AI Opportunities Action Plan, has been criticized for favoring AI innovation at the expense of rights holders. Industry experts argue that the proposed "opt-out" system creates an unreasonable burden on developers to protect their intellectual property. Furthermore, many within the games sector are skeptical of the current utility of generative AI, noting that it often fails to integrate effectively into production pipelines and lacks the precision required for high-quality game development. Despite these concerns, the industry’s reliance on global parent companies—many of which are actively pursuing AI growth strategies—prevents a unified public stance.
The analysis suggests that while the games industry may not join the public "Make It Fair" campaign, it can still exert influence through private lobbying and by providing technical expertise to policymakers. By demonstrating the limitations of current generative AI and highlighting the viability of private, copyright-respecting models, the sector could help steer government policy toward an "opt-in" framework. Ultimately, the industry must navigate the tension between its role as a creative powerhouse and its entanglement with the global tech giants that currently dominate the AI narrative.