Two-thirds of respondents are male, and 64% are under 35. The U.S. dominates the sample at 54%.
Page 8 of the reportNearly one in five workers have been personally let go. Roughly half anticipate no layoffs in the next year.
Page 14 of the reportOver half cite essential work or self-pressure as drivers. Crunch culture persists across the industry.
38% view it as ethically problematic and potentially job-threatening. The debate centers on efficiency versus originality and labor displacement.
Polarized views. 42% of professionals view generative AI as a productivity tool.
A majority express personal interest in joining a union. Leadership opinions are slightly more divided.
Meta Quest and Horizon dominate the market. Accessibility features are widely adopted, though advanced options lag behind.
The industry snapshot reveals a workforce that remains predominantly male and White, yet shows growing diversity in gender identity, sexual orientation, and geographic mobility. Two‑thirds of respondents are male, 24 % female, and 8 % non‑binary, with 28 % identifying as LGBTQ+. The U.S. dominates the sample (54 %), and California remains the top state of residence, while Washington has experienced the largest influx. Most workers are under 35 (64 %) and concentrated in design, programming, and visual arts roles.
Layoffs continue to be a significant concern, especially within AAA studios where two‑thirds of respondents report company layoffs and nearly one in five have been personally let go. Indie studios experience fewer corporate cuts, yet a higher proportion of individuals report personal layoffs. Roughly half of all respondents anticipate no layoffs in the next year, but those with prior layoff experience express greater uncertainty.
Generative AI elicits polarized views: 42 % see it as a productivity catalyst, while 38 % view it as ethically problematic and potentially job‑threatening. The debate centers on balancing efficiency gains against concerns over originality, labor displacement, and environmental impact.
VR/AR/MR remains a niche segment, with only 8 % of respondents engaged in such projects. Meta Quest/Horizon dominates the market, and accessibility features are widely adopted, though advanced options lag behind. Monetization trends show premium titles favor digital downloads and physical copies, whereas free‑to‑play games rely heavily on in‑app purchases for currency and cosmetics.
Crunch culture persists, with 87 % of workers clocking overtime in the past year and over half citing essential work or self‑pressure as drivers. Union support is strong in the U.S., with 82 % backing unionization and a majority expressing interest, though leadership opinions are slightly more divided.