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Distilling the key insights…
The aesthetics of agency in digital games are best understood through the lens of rhythm, which functions as a continuous, temporal process rather than a series of static, isolated choices. By framing gameplay as a form of process art, this perspective moves beyond traditional object-based aesthetics to capture the fluid, mutable nature of the player’s experience. This rhythmic interaction between player input and evolving game states creates a nonconceptual, affective form of meaning that mirrors the structure of poetry, where the significance of the act resides in its transient, bodily performance rather than in fixed representational content.
Drawing on the theories of agential layering and practical harmonies, this analysis posits that rhythm serves as the primary organizing principle for gameplay. By incorporating phenomenological insights, the study addresses the fleeting nature of presence and the complex motivations that drive engagement, including the negative aesthetics of frustration and repetitive boredom. These affective states are essential components of the player’s journey, demonstrating that agency is not merely a cognitive exercise in decision-making but a deeply embodied, rhythmic modulation of successive acts.
Ultimately, this framework challenges the notion that agency can be reduced to a static form or a simple collection of outcomes. Instead, it highlights the importance of the temporal flow of gameplay, where the interaction between the player and the game’s affordances generates a unique aesthetic experience. By prioritizing the rhythmic, process-oriented nature of play, this approach provides a more robust understanding of how digital games function as expressive media, emphasizing that the true value of agency lies in the ongoing, dynamic relationship between the player’s actions and the game’s responsive environment.
DiGRA · 2026