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Journal of the Philosophy of Games
This discussion note serves as a critical rebuttal to the thesis that games and artworks are fundamentally incompatible. The core argument challenges the premise that artworks are defined solely by their requirement to be appreciated, while games are defined by their lack of such a requirement. By questioning the reliance on a communicative model of art—which prioritizes the audience's reception over the artist's expression—the analysis suggests that the perceived incompatibility between the two mediums is a result of flawed, conventional assumptions rather than an inherent ontological divide.
The analysis highlights several weaknesses in the original argument, specifically the omission of artist expressiveness and the failure to distinguish between the roles of the game designer and the game player. By drawing comparisons to existing philosophical frameworks, such as David Best’s distinction between purposive and aesthetic sports, the text argues that the criteria used to separate games from art are overly rigid. It posits that game play is inherently paradoxical, characterized by a "fructile chaos" that resists the narrow, "proper" engagement often demanded by traditional aesthetic theories.
Ultimately, the analysis concludes that the incompatibility thesis relies on a precarious foundation that prioritizes conventional definitions over a deeper exploration of how games function as experiential objects. By rejecting the communicative model of art, the author asserts that games and art can indeed overlap, particularly when one considers the player’s role in the creative process. The text advocates for a more nuanced approach that moves beyond the binary classification of games and art, suggesting that current philosophical attempts to separate them are more concerned with maintaining traditional boundaries than with accurately reflecting the nature of play and artistic creation.
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