1 free read left. Create a free account for unlimited reading + AI research.
Create free accountWhitepaper
International Journal of Serious Games
Board games function as highly effective, transparent platforms for modeling complex, non-linear systems such as global climate policy. By leveraging the explicit rule sets inherent in tabletop gaming, educators and designers can create low-barrier, tactile simulations that help participants overcome the cognitive overwhelm often associated with intricate policy topics. The primary thesis posits that modding existing commercial games into serious games provides a robust proof-of-concept framework for system simulation, offering a collaborative alternative to digital modeling tools.
The adaptation of the commercial game CO2 serves as a practical case study for this methodology. By recalibrating victory conditions to prioritize corporate profit alongside collective environmental thresholds, the modified game forces players to navigate the inherent tensions between economic incentives and regulatory compliance. The integration of specific policy variables—including carbon taxes, emission permits, research grants, and political lobbying loopholes—creates a dynamic environment where players must manage the risk of reaching a catastrophic 500 PPM CO2 level. This structure allows participants to observe emergent behaviors and the real-world consequences of various regulatory frameworks in a controlled, iterative setting.
Ultimately, the practice of modding board games emphasizes the importance of prioritizing underlying systemic mechanics over aesthetic fidelity. By focusing on the alignment of game rules with real-world economic and political trade-offs, developers can create meaningful educational experiences that facilitate a deeper understanding of complex global challenges. This approach demonstrates that board games are not merely recreational, but are sophisticated tools capable of simulating the multifaceted interactions between corporate behavior, government policy, and environmental sustainability.
European Conference on Games Based Learning (ECGBL) · 2026